Just make RWF an official and separate game type, give people gear templates for rwf (updated every reset), put a limit on tries and gg. This idea that the more you don’t have a life the more you have chances to win is absolutely ill.There are probably a lot of good guilds out there that never stand a chance only because they can’t afford to play 16 hours a day for 3 straight weeks. Having spare time to waste is not a skill, you have it or you haven’t it.
Its a raceit must be hard
Deterministic gearing would be the best possible thing to fix this problem and virtually every single other loot problem. I am not holding my breath or anything but damn wouldn't it be nice if you killed Mythic Painsmith a dozen times and had a single weapon to show for it? Wouldn't it be great if you could know after x number of bosses you would get your 4pc instead of being #$%^ on by RNG and needing to wait 2 months for a catch up system to fix your luck? I know loot has largely always been RNG in this game, but honestly I think the game would be way healthier at every play level with deterministic looting. No loot drama, no fighting about what loot system is the best, no RWF drama over who can spend more gold on funnels to have a chance of competing... just put effort in, be rewarded accordingly, straight up. No bad luck, no good luck, just exactly as much loot as you deserve based on how many bosses you kill. I can only dream.
I wish I could say I'm surprised, but anyone who's burned out from raiding can understand. I don't think global competition necessarily leads to a better experience. I understand the desire for that prestige, but in the end, it just causes a lot of undue misery with very little to gain. I don't think its a balanced approach to gaming at all.I've always preferred to look at raiding like community sports. You want to win your games, but its not necessarily about that, its about being with friends and enjoying a few hours a week doing what you enjoy. I think as raiding gets harder, this can get lost, and what was once a fun few hours a week becomes whole raid tiers of progression. My guild was this way in Legion, often spending the entire tier to get cutting edge because we were a more casual mythic raiding guild. Raiding went from something I enjoyed to something I dreaded.
"exacerbated by raid design, particularly this most recent tier in Sepulcher of the First Ones - if raids were tuned better, creation catalyst-like systems came out sooner, or the extravagant time commitments were reduced, those players may not have become as stressed and burned out"The reality is that these "world first" guilds want to skip over all the content blizz puts into place as a progressive motion. You don't become a doctor by skipping medical school and yet these guilds want to skip all ilvl gearing, tier set gearing, etc. Better tuned...what? to be easy for you? creation catalyst system early? so you can skip over all the content the devs put into place? extravagant time commitments? what....so you can skip to the finish line. The problem is everyone wants %^&* handed to them on a silver platter. These players wouldn't know what to do with themselves for old school video games you had 3 lives, and that was it. Games should have a level of difficulty to them, otherwise they lose value. I want to work at things. You can't @#$%^ and moan when you skip all things and just go straight in with 250ilvl and expect to beat mythic level dungeons that are tuned for 270 ilvl difficulty.
They want it hard but they also want to be first. This is reminiscent of the hare and tortoise story...Good thing these old players realize there's a llfe to live outside the game as well, if not other games to play.
Hope they, along with all the other players the current lead and devs have driven from the game since devs are able to find a better game, one they can enjoy...one that is closer to the wow we all used to know and love.Once again something like this should be a major red flag for the devs and lead at wow (especially with the next "xpac" just being announced), but they'll just continue along with the "business as usual mindset that they have since wod sent player numbers into freefall because of the same stubborn refusal of this same lead and devs to see that players weren't interested in this "vision" they were so fel bent on pushing on everyone, and ignoring what players actually wanted (like housing and the literal continent at this point of feedback they have been given).As more players leave and wow becomes more of a ghost town than it already is, they will just do more spin and damage control, rather than try and reverse course...probably doing something monumentally stupid like "well raiding seems to be unpopular, so we decided to remove it from the game."This is where microsoft needs to take a long and hard look at wow (especially since wod) and say a fresh team is needed and clean the whole rotten mess out of there and start fresh.
Why would people do this to themselves?If you wanna do it then OK I guess but don't blame anyone or anything but yourself.
Who cares? World 4th Guild just means the guild that is behind 3 other guilds, all who have no real job or life and spend too much time raiding or running mythics lol. What happened to skill? Now, if you have no life and sit at home with mommy playing wow 12+ hrs each day, you can be a world 4th guild player too! Yay nonsense.