is more and more Guild that do RWF come to at end, i know is sad, but it can be a really good things for the game.Tuning or holding gear for this race is the dumbest things this game do. Sometimes they worry to much about like less 1% of their player base
this is what you get when you design your game arround engagement metrics. Players wil eventually stop engaging with your game for diverse reasons: not fun, not rewarding, not respecting player's time, pay 2 win (60 to 90k dollars ha ha ha), too difficult/complicated and so on...How many nerfs this raid received already? I have the feeling wowhead is making 2-3 news regarding raid tuning every weeks since the release of this tier...Let's hope shalowland was the last expac of this kind...
When guilds are spending 50k to get world first, who wants to compete with that ?
On the one hand its sad news for everyone involved, on the other hand the RWF is unhealthy for the game and the people involved so the less guilds doing it the better. Atleast the way it's currently being done anyway.
If blizzard really want to keep their RWF guilds they need to implement a "fixed equipment" mythic mode where guild can race. There would be less drama over it.
The World First community created a completely untennable race. As long as 1-2 guilds continue to be willing to go to insane lengths to secure that spot
Propably the main reasons Blizzard doesn´t do any offical event/prize money like MDI for the RWF, because they dont want to be responsibel for/associated with these burnouts.
RWF should be about skill, strategy, and team comp and cooperation. It has been twisted into being about who can buyout more BoEs across the servers and who can rally more people for split runs to get gear funneled towards them.Blizzard should foster RWF in the spirit of competition, and make some changes for those that want to participate in the race. For instance to ensure that all "racers" start from the same line by first launching Mythic in a "race mode" before the raid usually comes out (also allowing Blizz to do the "never-before-seen bossfight" thing like in Sepulchre). Race mode would standardise everyone's gear to a set ilvl when they enter so it would really be about how far your skill can carry you. Every week (or half-week), the ilvl granted by race mode would go up, just like now players' ilvls go up over time, but now the RWF wouldn't require days of grinding and trading gear and going into debt. If there were external systems like Heart of Azeroth or Conduits, those should also be standardised and unlocked at a certain level, once again reducing the hoops players need to jump through. Like, put an Azeroth Essence socketer or Conduit forge in the raid for race mode so everyone can customise their loadout - choices and strategy and group comp would still matter, but it wouldn't require RWF guilds to nolife the game for every scrap of advantage.Edit: It would also solve the delayed weekly reset for guilds across the globe, because Blizz could just increase the ilvl of race mode the same day everywhere and Great Vault and Mythic dungeons and other gear wouldn't impact the race so RWF guilds wouldn't need to be under so much stress and pressure.
In this fast-paced new world, today's people are obviously getting much more impatient and anxious than people 15-20 years ago. In old WoW it didn't take 2-3 weeks to beat a raid boss, (say C'Thun), but months! There were also world first races and there are guilds dedicated to be the world first killers with similar playtime per day. So, I think it's not because the difficulty or the bad design of the game. I agree that. It's rather about how world changed in the last 20 years and probably how WoW couldn't follow it properly. New world people are less dedicated to all things, to their goals, because in a world where everything is within short reach they aren't used to put excessively long or hard effort to achieve a goal. Long effort and/or endurance is not that necessary nowadays as it was in 2006 because there are alternatives to everything for less efforts. This newly developed human mindset results losing interest in things much sooner. This was created by the new world itself. It's in the school too: majority of students are unable to pay attention to a topic for long because they rather look for alternatives, faster solutions. And if they can't find one (like in an RWF in WoW) then they burn out of that thing much sooner than the older people with more endurance. Older people adapted to this accelerating change too, I also want faster results for my efforts generally but it's a different level from people who were born into this new world. When it's necessary I am able to act using my old, patient mindset too but not everyone can "step back". While the new generation does not even have that opportunity.Regarding the other circumstances such as streaming, spending gold, funneling gear, transferring characters, prolonged time, etc are just existing / possible factors of an RWF that each player can consider for themselves before opt into the race. Short on gold, short on time, short on endurance? Then simply skip that competition. I see no room for debate in this.