Thank you! "Discuss" has a typo :)
it's not hard to figure blizzard out, all these moves throughout shadowlands and onward to dragonflight are an effort to bring the classic players to play retail: removal of scrolls, pi, windfury, motw and new raid buffs
I don't see any of this as being a good thing, currently all things like chaos brand, devotion aura, mystic touch, arcane intellect, battle shout, windfury totem, and power word: fortitude. Already makes raid teams claustrophobic in that you already need at minimum 7 classes to ensure you have each of the buffs and debuffs. Adding more to this without expanding upon how many people can be in a mythic raid at time will only compound the issue. Along with the outlaw talent in its current form 100% being broken given if you stack 4-5 per raid group, and follow it by filling the rest of your available DPS slots with whatever does the most amount of ST or AoE. It's just going to amplify already existing issues with balance given you would be essentially subtracting 4-5 seconds of major CD's at a time if you outlaw stack. Diversity in this form just does not work well in terms of balance simply put, and I know a lot of players are vying for it hard. I feel like not every class simply needs to have some buff or debuff they bring, and I would like to see personally a reduction in the amounts given coming from experience of not having a buff or debuff in raids. It heavily impacts how a fight will go in terms of HPS, DPS and survivability, given they designed the encounters around having all the buffs and debuffs. Heck to me all they seem to accomplish is more representation of classes and specs, which simply should not be what blizzard uses for that purpose honestly. I could justify less impactful flavor abilities that don't impact DPS, HPS and survivability, given it would hold blizzard accountable to actually trying to balance the game. Over adding all of this, dusting their hands off and saying good job team as they walk away after setting the dumpster on fire again. I called out covenants, shards and even the tier sets in how purely unbalanced and chaotic they simply were. Got told I'm dumb, stupid or don't know what I'm talking about yet each thing I listed was a major problem for this expansion. I can simply see the same happeing for them adding more things like this into each class and each spec, and its just gonna make DF a giant dumpster fire simply becuase they went overboard. With class flavor, and it will turn into an issue of class stacking if outlaw at least stays the way it is right now. They should at least turn restless crew into an aura or buff, as guilds and players will 100% go full outlaw rogue just to stack it for the CDR. Please cut back on this, it's not going to work well, unless you plan to expand upon the size of raids for mythic.
This does really suck for those of us stuck on low population server groups. If the raid buffs are a not-insignificant benefit for the raid team then not having enough people on your server group to build a regular raid team would put that team at a disadvantage to people on larger population servers who have no problems recruiting new members - having to queue for PUGs to fill out the buff slots is a pain in the rear and can significantly affect the amount of scheduled time that you have to actually raid.In other words, if Blizzard is going to bring back useful raid buffs then they need to do more server mergers or enable some sort of cross-realm guilds (communities are not a valid replacement).
Imagine if blizzard understood that players just want new content every 3 months and weekly balance patches xD
if everyone is getting some form of raid utility, the raid spots will be filled by the specs that provide the craziest synergies. Your dps becomes the raid's dps so it's natural you will want to maximize that. Bringing an outlaw rogue means you can squeeze 2 additional major cooldowns in a long fight, how is anyone supposed to compete with that? Sub rogues give you an extra roar, at the cost of one of their dps cds - have fun finding a spot for a sub rogue in a raid team! And other specs will suffer from the same.Sure you can nerf one spec that's overperforming (usually 2-3 weeks into the tier when everyone invested time and energy into gearing it up) then you realize it's not worth to bring it to the raid anymore as other raid utilities are better. The cycle will continue like that.
So without knowing what half the classes might bring - like how Outlaw just shown its utility - lets talk about meta?WTF.
I dont know what is coming with the next talent trees, but it feels there are already too many mandatory classes/specs for raid based on the few talents we have seen.
The way these guys talk you'd almost forget they're talking about a game.. good lord.We don't even have all the talent trees yet.
Here's an idea, instead of 20-25 of 38, it should be all 38 that are raid viable.It's insane that Blizz took AWAY class buffs and are now putting them back as they realised it was a silly idea.
Was waiting to see if priests were losing PI before pre-ordering, after seeing this, bye. Hope they gain back all their classic andy's to replace the one's they will lose.
i wont invest another moment on playing their games, they have lost my trust with these decisions forever
All these raid buffs feel like a baseline for raiding and when you don't have a mage it's not just "no 5% bonus", it's a raid debuff that says "Intellect decreased by 5%".Also, finding a pug group in M+ was a nightmare in SL(Season 1, 2) if you're DPS without BL, CR or have a "wrong covenant".