You can find historic data here https://mplus-title.vercel.app/latest
The thing is, the only people who will see your title and “be impressed,” is other super high key runners.Joe Schmo in stormwind doesn’t know this title from a Cataclysm title for example so I hope no one is getting this title to impress people.
I'll never earn the title but I don't think it is fair to change it now. I feel like so many deserving players will be cheated out of the title because of the changes. Start this with the next expac, not now.
PvP has had a top 0.1% title for the longest time and nobody has had a problem with that even though it has always suffered from the exact same problems as the M+ title does now. As a result I don't think they should do anything about the M+ title. Considering that Gladiator requires 2400 rating, and to get there requires a player to be in like top 1% of players, re-organizing the rewards to be more difficult to obtain makes more sense. Even if they made the mount require KSH and KSM instead gives you a transmog set, that would still be way easier to obtain than the PvP rewards just by purely looking at the % of people who get those rewards in PvP.
Not really impressed.Gladiator titles and mounts impress me more than super high key runners to be honest. I believe that mythic+ shouldnt have implemented in the first place.
where is my achievement gladiator title at? i want a title of this magnitude for achievements as well ... top .01% of achievers get a "cryptic achiever" title ... but nope forget about the people who spend years grinding every single thing there is to grind in the game ...
Blizzard's focus should not be on titles and rewards such as these. 99,99% of the playerbase does and will not care about it.
this title should be a reward by class so 1% of shamans 1% of warriors 1% of monks so on and so forth IMO.
Here's a novel idea, implement both.There is nothing inherently wrong with the 0.1% title as it stands, it gives those who have no tie to a specific spec or class to build the best comps for the overall dungeon experience and to be rewarded for it. But as pointed out, this 0.1% bucket will almost always be dominated by the same specs, and so for someone who enjoys playing an off-meta spec, once they hit their 3000 io this season, there is really little reason to push after that. Sure you can argue its for the bragging rights or the sense of a challenge, and while that might hold merit to some, the general rule of thumb is if there is no reward, the investment is hardly worth the effort.It really isn't far-fetched to think up class-specific or even specialization-specific titles. And if Blizzard notices that participation goes up beyond the highest reward (i.e. conduits at 3000) than it does now, then that's an indicator of a successful yet very small but healthy QoL change.The possibilities could then be something endless, having an Feat of Strength title to earn multiple 0.1% class or spec specific titles within a given season, to show off that you are indeed a master of various classes and specs.Furthermore, a similar pattern could then be implemented for PvP for good measure.
The biggest and valid critisism as you all say is that this tittle reward META over anyother tittle, I even spect 0 non-meta classes in the top or even some realms with 0 players with this tittle...I would make it either Realm specific or Class specific, but the actual implementation is META rewarding and fun punnishing and you can arguee with fraction mixing now is aliance punnishing tooEDIT: This pretty much cement the argument in favour of "Blizzard care to the 1%" but look like is the 0.1%
The title is fine, however the key-system for access is not.
Cryptic Hero would be a great title. Really show off people’s skill with a particular spec!Cryptic Guardian Hero…, and make it only usable for characters of that class of course.