I have a question why we dont get higher ilvl rewards from m+ 22 or 25 complete m+25 and you get 489 why we must stop on m+20 some ppl dont have time to be regulary and play with other 19 ppl day by day for 4 hour sure last bosses mythic should have prestige gear it can be bis trinket or embelishment or something but why someone who push very high keys he dont get same ilvl reward like the last boss mythic and let me be clear pushing 20 is a joke and proffesion gear same you complete all m+25 keys or getting material from +25 and you can craft 489 ilvl we stop at 20 and right this is a way too easier than mythic raid increase m+ cap reward and will be fine
We need the exact opposite, the item level bloat is already insane. And we need to get rid of the nonsensical gap of almost 100 levels between quest gear and HC dungeon gear when an expansion starts...
Omg! This is the most fantastic thing since this expac started love this !...πππππππππ
100% confirmation they're trying to slow players down clearing the raids because they fully intend this is last raid of DF and needs to last atleast 6-8 months before they throw us a SL Best Hits of Fated Raids and M+ pool for a "10.3" to last until 11.0. Once again charging full price expansion + monthly sub and giving us the minimum back. 200-300 devs working on that WoW team and this is the level of content we get, bit of a joke.
This is a good change, I love how a raid feels at the start of expansion and this ilvl increase will make the next raid feel more like that.
Ah yes, classic Blizzard!They buff raid loot and nerf m+ loot. They just love ^&*!@#$ m+ players. Not only does raids give better weapons, trinkets etc, they gotta increase the difference in ilvl on top of that. The best gear for m+ already comes from raiding as it is, it's so cringe. M+ players are being treated as second-class citizens again even tho I bet majority of players do more m+ than raiding. Make bis gear for m+ come from m+, just like how bis gear for pvp comes from pvp and bis gear for raiding comes from raiding.
much better with a wider track, but honestly, enable wf/tf, bonus rolls and reenable personal loot for raids. Winning a slotsgame in any online casino is easier, than getting gear in raids.
Good change. This will mean I spend more time gearing and learning my main; More time in the raid with my group and more time climbing keys. All of these are my favorite parts of the game so I'm pretty excited.
A step in the right direction, but honestly 52 would have been nice. There is gonna be a power squish after every expansion anyway so why holding it back now? Bliz wants to keep previous season content relevant by holding back ilvl creep-up, but who actually gives a fk about previous season when new content is out? This suppressed ilvl cap makes even less sense when they throw out fated raids stuff at the end of the expansion to rehash old content.