It's obvious that a lot of effort was put into this but these talents / abilities are just horrible. Just looking at the Discipline abilities demonstrates a complete misunderstanding of how the spec works.
I do love the idea of a mage using all 3 elements again. I know we got back fire blast and arcane explosion but meh...not really used in normal rotations. An example I like is being able to cast a free, fast casting arcane missiles once in a while as any spec.
Ridiculously overcomplicated. What we have now is far superior.
Some of these "fan changes" are just pure crap. Looking at Feral the person has 0 idea what the core of the spec is. Feral Instinct would have 0 use...ever and not having convoke and having meme swarm is just laughable. Like don't make an chart for a spec you have 0 knowledge of.
Hard pass, we already know people depend so much on prebuilds/guides. How is this suppose to be any better, people just want it better and handed to them.
From the point of view of a singular unified system for classes this is a pretty novel idea. Though locking what are currently core abilities per spec behind the high talent tree levels makes for a pretty uninteresting system.From the point of view of a mistweaver, this is quite easily the worst design concept I have ever seen. Mistweaver is a generally underplayed spec, so I'll assume that's due more to being unfamiliar.
It'd be better for balancing since all the cores are the same for each spec, but in the end that loops us back around to the lack of identity that was an issue in the past.Also taking out masteries and making us choose them as a talent seems a bit ruthless. Like Blood DK why would I take anything but Blood Shield? That's their main form of mitigation as opposed to like...marrowrend which just increases max hp and does nothing for damage mitigation.
A for effort, but this is clearly the work of one person, with only a passing understanding of how some classes function.A team of designers could probably do something good with it, though.
i want to play a game not need to be Will Hunting to understand these equations
The Talent Trees from Vanilla to Wrath were considered "complicated" and similarly, were accused by Blizz devs themselves of leading to "best choice or no choice" types of builds. This is exactly that, but in a circle, which is somehow even more complicated and frankly I'm very much a fan of complicated things, lol.Similarly, this just feels as though the designer had an appeal for systems like Path of Exile, Wolcen, et cetera, as this circular talent system is very common in ARPG games. The talent placements however are the grand shortcoming, as it will promptly fall to "best choice or no choice" builds.Y'all remember dual wielding frost death knight tanks? The "freedom" of the old talent system led to very bad builds that put players in major disadvantages under the excuse of "its my playstyle/its fun" and that led to problems in content. Yeah, sure, people could just not play with these people but with a queue system like we have now, chances are if you popped into a LFR, you'd eventually get one of those dual wielding frost death knight tanks, and your tank would be tanking the floor almost exclusively every pull. There's a lot going on here, and I appreciate the dedication to doing this little fan project, I think this person's got the right approach and obviously the right motivation, they just need some more time in the designing world to really tighten up what they're trying to produce.
This looks like a mess.I love how people constantly want the "older systems" back but fa to realize how bad they were too.
I appreciate the effort, but I really do wish that the people who do things like this would do it for the classes they know without feeling obligated to try it with classes they don't. I spent 10 minutes trying to piece together how their idea of a Survival Hunter would function in my head before giving up.
I read the DK one.Pure garbage.
Interesting concept but I get anxious just looking at it. It's also clearly made by someone who doesn't have very in-depth knowledge of most classes and what is core to them which I'm assuming would get reworked if it were to ever be adopted. It looks interesting but also way too complicated at the same time. Current talent system is better.
This looks remarkably similar to both the original tree design AND the azerite gear from BfA mixed into one....sounds unnecessarily complicated tbh.
You think you do, but you don't.No, really. Sometimes things are left in the past.
Impressive dedication + work!(although no Flourish = crying resto druids, it's such a fun/essential button)
This is just a giant mess, holy hell. Our current situation isn't exactly good, but this is a trainwreck. More complexity doesn't equate to a better system.
What is the point of warlocks having "400% larger manapool" if all their spells use a % of total mana...If you have 1000 mana, or 100,000 mana, if a spell uses 10% of your mana each cast, you still only can cast it 10 times...