his thinking on Mastery is absolutely top tier. Buffing for playing your class right is the way to go.
See I don't hate it, I just don't like the structure of it.1. The fact that this uses the azerite armor UI makes me think that you pick only 1 talent from each of these, but since you get 25 talent points, and each ring adds up to a total of 16, that's 9 points that people might not spend because this looks similar to BFA's azerite armor UI.2. If you're going to design this like the original talent tree design, why not just use the original talent tree UI and just not link any of the spells, maybe separate with boxes to designate this is a different section that will cost this many points? It also gets rid of the circular design that is just ghastly to look at when it doesn't work like azerite armor.3. This one is just personal preference, but I don't like that all of the abilities that are actual abilities are at the very end of the talents. One of the nice things about the original talent trees in classic WoW was that you could actually create different builds because of certain abilities that were aligned in different areas of the talent trees that made hybrid specs viable in certain scenarios. This current loadout of your talent system still makes it so that most people will still lock themselves into a single spec because all of the good game changing spells are at the end, and the reason talent trees are wanted is to have the freedom to create different builds. While yes, you can do it, it's pointless to do so because all you're getting are passive abilities that mostly affect specific abilities you may not necessarily use. Your current loadout for your talent system emulates the reason why they decided to remove talent trees in the first place.4. I do like your Mastery idea though. If you're going to call it mastery, you should absolutely have a mastery based on actual skill and not just a stat.
classic things.......
Okay, so this person's idea for Warlocks is to take away our permanent minion, a defining characteristic for our class which effects our playstyle, because it's not needed, and instead we have a passive that summons a wild imp for 12 seconds every 15 seconds, meaning that we essentially have a permanent pet, but we just don't get to choose what it is.And that's not even taking into account the random decision to remove an armor tier. Also, what's with the graphic that makes it look like cloth, leather, and plate armor are part of a weapon triangle, where cloth beats plate? Perhaps I just misunderstood the image, but the description really doesn't seem to support that.