Falric Marwyn Wrath of the Lich King Marwyn, Arthas Menethil's second captain, is the second boss in the Halls of Reflection. He will engage the party after the 9th spirit wave has been defeated. Overview The whole fight is made of an arena-style event. There are 10 total waves, in the 10th Marwyn will challenge the party. Avoid the Well of Corruptions which have a hard-to-spot violet color on the floor. Move of them immediately if you don't want to get killed. The Shared Suffering DoT should not be dispelled as the remaining damage otherwise jumps to the other party members. Abilities - Inflicts 18,000 Physical damage, mitigated by armor. Obliterate - Inflicts 4,000 Shadow damage every 3 seconds for 12 seconds. If dispelled, splits the remaining damage equally between all players. Magic effect. Shared Suffering - Causes Well of Corruption Corrupted Touch every 2 seconds, increasing Shadow damage taken by 30%, stacking. Affects only players in the well. Lasts 8 seconds. - Reduces maximum health by 25% for 8 seconds. Corrupted Flesh - Inflicts 26,000 Physical damage, mitigated by armor. - Inflicts 6,000 Shadow damage every 3 seconds for 12 seconds. If dispelled, splits the remaining damage equally between all players. Magic effect. - Causes Well of Corruption every 2 seconds, increasing Shadow damage taken by 75%, stacking. Affects only players in the well. Lasts 8 seconds. - Reduces maximum health by 50% for 8 seconds. Missing valuable info? Incorrect details? Please report it to us! Gains
After killing this NPC you will gain:
Heroic Mythic Deadly Important Tank DPS Healer Interruptible Magic Curse Poison Disease Enrage Obliterate
– Marwyn brutally strikes a player, inflicting Physical damage.
Well of Corruption
– Marwyn corrupts the ground, afflicting all players within the corruption with Corrupted Touch. This effect increases Shadow damage taken by 30% for 20 sec. and stacks up to 4 times.
– Marwyn corrupts the flesh of nearby players, reducing their maximum health by 25% for 8 sec.
– Marwyn inflicts 76 Shadow damage over 12 sec to player. When removed, it splits the remaining damage to the player and his allies.
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