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Tech Cards: Infested Tauren
2016/06/16 at 10:22 AM
One of the main problems with N'Zoth is that you want the minions it resurrects to be valuable. And you most certainly do not want it overfilling your board such that you miss out on a very important card like Sylvanas. So knowing exactly what to put in can be a challenge. and , while solid in their own right, really aren't all that great on Turn 10 or later. And excluding class cards, they're among the few you're really ever going to consider. But is often overlooked, so let's take some time to break it down.
Tech Cards: Tundra Rhino
2016/06/05 at 2:17 PM
A Midrange Hunter deck is only as good as you make it. About 80% of the deck is core, meaning it remains practically unchanged from version to version, the rest of it however, can vary widely. Unlike most others, this particular archetype is highly susceptible to the meta you're encountering. As such, understanding how you should tech those built in flex spots in the deck will make or break your efforts.
It's fitting then that our first ever Tech Cards, a series which aims to help you understand why certain situational cards are included and when you should utilize them, on a card that has become crucial to many Hunter players: .