New tier of pet talents SUPER ! Thank's Blizzard !but... (-_-) the thing with infinite ammo is stupid that was the most interesting part for a hunter to go and buy ammo when he ran out i think this is the whole interesting part of a hunter now that it gets infinite i no longer have to go to Shattrath or Caverns of time to buy a Timeless Shell Or a Timeless Arrow ?It dosen't have the same magic.
I guess I like totem condensing, frees up buttons, and more for less, but I'm thinking were gonna see a "fire res /frost res /nature res/everything bad" totem soon.NERF SENTRY TOTEM !11
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Awesome, now all priests can use Divine Spirit.
i really don't get the armor penetration of "mace specialization" for rogues. daggers of all weapons should have this, swords even most of the time have sharp tips. maces penetrating armor? maybe....armor crushing or shattering effects. not trying to be literal on Blizzard....just would like to see some common sense.with the way Blizz has changed the game with new talents...i really can't see rogues beating down the doors to throw on a pair of maces.my rogue was combat spec'd long ago...when mace stun was not nerfed, in PVP it ended up not being a advantage......overall due to being hunter and mage kite candy, i followed other rogues and went sub-spec. why Blizz nerfed mace stun? must have been 2-3 rogues still using it and they nerfed it to pacify the stun whiners. looking at what Blizz has done with the huge nerfs prior to patch 3.00 on sub-spec and looking at changes after 3.00 and ones now upcoming, it seems Blizz is steering rogues into Combat Spec to be viable in PVE. from my experience with palidan boosts in DPS. going into a raid....ret-palidans are out DPS'ing sub or assa spec'd rogues hands down. damage meters don't lie. i would like Blizz to implement dual-spec soon. they have talked about it, this would allow a player to have a spec designated for PVE, one for PVP. that way a player doesn't have to re-spec
Great more nurf for the frost DK tank force us to spec unholy...and make lock and pala much more easy to play also the druid in full blue he got more hp and armor than i do when i have full epic go go !
i have a druid, and see Blizz is looking at trying to increase sustained damage in cat form.my druid can stun and wipe players almost as good as my rogue. the only thing that keeps my druid-cat from doing sustained damage equal to that of a rogue....is the high energy costs.if Blizz lowers the energy costs they will add almost another reason to never play my rogue. my druid is a tauren....if i had shadowmeld (vanish) then my rogue would be benched.not to QQ, but having faced NE druids in PVP both of us in cat....they can shadowmeld (vanish) which nows also removes my fairee fire, go instantly to stealth, pounce and turn the table on me. tauren 5% health bonus which was nerfed is a useless racial.if your out in the game and try to gank a 68+ NE druid or end up in a fight that they are about to lose.....shadowmeld (vanish) removes them from combat switch to flight form....gone :)
What i would like to see is Buff Stacking Back Again to max out a raids potential and Stop the "We don't need you cause your buffs don't stack With buffs we already have sorry" going on and i am happy to see a lot of these Changes as i play all the classes Would be nice to see some class Tuning for Rogues ( Sub ), Mages ( Frost ), Hunters ( Survival ), Druids ( Resto ),Warriors ( Prot ), Pallies ( Prot ), Warlocks ( Afflic ), Shamans ( Resto ), Deathknights ( Frost ) and Priests ( Holy ). Some of these Changes look like they are taking effect soon but some need to be addressed like why some classes can fill a whole spec tree and have points left over as with others using all their points all in one tree and still not getting all of it Filled / Also giving some Kind of Raid benefit for each class instead of Spec as it will stop the same " Your pvp spec you cant raid " happening i know its a lot to read just thinking out loud Have funn gaming guys ^.^
palidans are pretty brutal with the burst DPS and hammer of justice as it is now. i hope i am reading the upcoming changes wrong?rank 4 hammer of justice with a 1 min CDjudgements of the just reducing CD 10/20 secondsrank 3 improved hammer of justice reducing CD 30 seconds.if my palidan was spec'd to catch these as written above? hammer of justice every 10 seconds? after using hammer of justice and stunning for 6 seconds i would only have to wait 4 seconds to reuse it. with a seal of justice stun chance, i would be back to where i was after patch 3.00....a stun-lock/wipe palidan
These upcoming changes make me rethink if i want to pay for this any longer. Is Blizzard really aiming for infants to be able to play well with this? :S
Unholy deathknights are going to own the arena in 3.10 ! <The Gargoyle’s damage has increased and runic power cost per time has decreased.><Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them. ><Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.>Good luck out there taking me down in arena :D