Your mind still stays at TBC. Starting from legion, at least 50% of the elitist players, who are also big chunk of audience to m+ streamers, guides, and tournaments that generate significant revenue in the game, were drawn to the game by mythic plus system. This change obviously is blizzard trying, again, to make heroic raids more relevant to the gearing process, but this time at the expense of losing those revenue. Overall it'll be devastating to the game itself, at least for this coming season.
as someone that thinks Raid gear should always be the best gear available, this is a good change
They needed to make this change. The gear bloat hits so many different parts of the game and is a huge reason why gear has seemed so homogenized the last few years. This is the best incentive they could have to get people to participate in guilds and raids again.It's also going to give a lot more weight behind someone's ilvl. Today if you see someone is ilvl 450, 460, or 470 I'm fairly confident it doesn't tell you anything about how well they might do in a group environment since you can hit all of those marks entirely solo. You need to be 475 for your ilvl to somewhat reflect your experience, and above 480 to start really standing out. I expect this to also encourage more realistic expectations for the gear in a pug environment (either dungeon or raid). I think this is also setting them up to re-add a version of tier sets and the prestige around seeing someone wearing it (if not the actual set bonus then at least the appearance).
Actually, now that I think of it, I feel this change is because of the dramatic lower player engagement in raiding in BfA. I'm positive more did M+ than raided, partly because the raids in BfA were so confusing/difficult. There was even less LFR than in Legion, far less. So, since Blizz considers that unacceptable, instead of making raids more fun they just nerf M+. That's Blizz logic in a nutshell.
Heroic raiding is not difficult. It is so easy to join a heroic raiding guild and get thrown gear. To provide higher item level to heroic raiders than doing a Mythic 15 does not make any sense. To the people talking about it being difficult to get a group together and it being tough to organize a heroic raid, I think that does not line up with reality. People pug Heroic raids all the time. There are so many heroic raidng level guilds out there and it is so easy to join them. For season one it is going to be difficult to get your Keystone upgraded to a 15 when everybody has a low item level. In contrast, there will be far less of a challenge to jump into a heroic raid and start killing those bosses with low item level. The last two raid bosses having higher item level just compounds the issue even more.
good
I think most people in this thread talking about how easy heroic raids are haven’t considered what is going to happen when they aren’t entering the heroic raid for the first time already out-gearing it due to M+ loot or being able to pick up a “mythic quality” pug on a whim.
This is about making it harder to trade loot in raids. In the long run it won't matter, especially with Great Vault.When it matters the most is the progression raids; first few weeks/months.We will have even more disappointment than Beta for Azeroth, when we get a loot we don't need but can't give to our teammates. Overall making progression a tiny bit more difficult and a lot more frustrating.Also possibly something something incentivize raids more something.
I think most people posting here don't realize how the weekly chest item level will work yet. This is a good change.
Tinfoil hat time - Seems like a great way to pave way to reintroducing Titanforging back in, with the community actually asking for it because M+ rewards suck.Really this wouldn't be bad if they got rid of forced personal loot, but the combination of a tiny ilvl difference+personal loot just feels like a deliberate way to screw with guild raid distribution even more than they already had. Can't wait to keep disenchanting my friends' upgrades because they ended up in my bags and Blizzard decided I can't do anything about that.
So now people are "forced" to raid... I don't know if they are doing this to slow down the Mythic race for stream revenue and irrelevant crap like esports or they genuinely believe that forcing people to do content they don't want to do is a good idea. Anyway I think that my decision on buying the expansion has already been settled on a solid "no thank you". Maybe on future patches they will fix this but for now I'm not interested in this bizarre version of they game I used to love
I don't understand the logic behind it. Why some who completes a 15 dungeon which requires full attention the whole time get lower reward then the 1 brain cell player who by the end of season still dies in the first burning cataclysm on wrathion and carried by other players.I also have countless experience when 'mr big ilvl im the best cause i killed mythic bosses' gets invited to a 19+ key and has 0 knowledge what to do. Apart from a couple of raid boss fights your responsibility in a raid is waaaaay much less than in a higher key. I give more respect to those players who can do great in m+. Sitting on you n'zoth mount is not that amazing.
What I have come to realize, after reading all 14 pages of comments, is that either Blizzard lacks a reliable method to learn consumers' demand, or they just don't bother. It's a dead game. I really hope someone can come back and slap my face on this in 6 months, saying I'm completely wrong, that either m+ is still relevant or heroic raiding is actually fun (I'm even laughing at this statement). I really do. But my hope now is just for monster hunter to add more RPG components before I uninstall.
Good changes, I really dislike how M+ made heroic raiding and gear irrelevant in this expansion. I think this is a fine middle ground, mythic+ is fun and should have a place in the game, but raiding requires more effort so it should be more rewarding.