i don't really get how the gear scaling system is going to work. A 10 should give 450 in 8.3 if 15 yields 475, but it is the equivalent difficulty to running a 14 now. Normal raids are piss easy, yet normal raids will give loot on part with 14s today difficulty. You need to to be regularly running 18s today just to get heroic loot to drop in season 4's 14s, when heroic raiding is also easier by comparison. More people have AOTC and raid completions (nearly double %) than even 10s across the board. MOst people are not doing 18 equivalents, yet there's a bunch of heroic raiders with heroic gear. How does that make sense?In legion when blizzard scaled loot to 15, they didn't actually scale base damage at all at first, either. They only did the following season. A 10 that first season where gear scaled to 15 remained exactly the same difficulty. People seem to forget that. Legion was better. It was at least logical how gear progression worked. Now, dungeons of similar difficulty yield worse or equivalent gear from season to season and you got to work 40% harder just to earn what you already have.
you dont get mythic level gear in S3 weekly chest.
I think both 45% and Maximum Reward going to 15 is too, one or the other.
If you guys cant complete even 10s, then git gud. The gamer mentality nowadays is pure garbage. There was a time people played games to improve themselves and not to beg the developer to get everything for free. Having struggle completing the weekly key? Improve. Easy as that. If you dont manage that, you dont deserve it.BTW that 45% increase is nothing. It is equivalent to 4 Key-Level, so once people are starting to get gear, they just spank the weeklys even if its 15s. My advice: Get a better mentality.GL in S4 to everyone.
well this is to protect mythic raiders a bit. people with no real raid xp should not have equal gears with people who wasted their entire wednesday wiping for 1 kill imo