inb4 "no changes reeee"
"But muh immersion"
Good to hear!
This is probably just an oversight in my opinion, and not a 'QoL fix'. The devs went out of their way to re-introduce inconveniences in other aspects of the game in order to maintain the 'authentic Vanilla experience', it doesn't seem consistent to just randomly 'fix' something like this.In a QnA, one of the devs said Hunters were the single hardest thing to recreate for Classic, and that it was the most complex class out of them all, and pets is probably one of the reasons for that.
Literally unplayable. #NotMyClassic.
It was a weird and kinda' interesting but ultimately useless little glitch. It will be remembered by few and missed by fewer. Goodbye caster pets glitch. R.I.P."I really hope they keep the Caster Pets Glitch in Classic"--Nobody
so how to they decide what to fix and what not?
If it's a bug: fix itIf not: don't
Classic =/= Vanilla :(
Pets still behave odd. Take's along time to follow you.Stay with there kill for a few seconds instead of inmmediately coming back to hunter.I think pets have a bit of lag. At least that how it feels.
I wonder if Sandfury Guardians are tameable currently, for a time in vanilla they were tameable as Wind Serpents, but with an otherwise completely unavailable model type for taming. I actually still have mine with the 'Wind Serpent' name, having held it in my stable for the years where it was considered a non-pet before Serpents were introduced.
"One of the main attractions for Hunters in Classic WoW is the ability to collect many different pets with unique attributes" How do you do that when you have 3 slots lol. I can't remember if they gave us more slots when, but its too bad. I guess we level the pet all the way up and then have to abandon it when there is a beautiful skin pet that we want, or the raid needs it. Or level 5 or 6 hunters?
honestly, as i recall from vanilla and even in bc, my hunter only had 3 pets and it wasn't so bad. Because back then it took so long to travel esp to the other continent and stuff, generally you played around with certain pets, but settled in for the considered best. I was always a cat person, i still have my original cats on my hunter in bfa, a orange tiger cat from STV i named Hairball. Other notable pets are Broken Tooth, and the one out there in TB. Basically you took a cat, a wolf, and maybe a turtle for tanking solo stuff, sometimes a gorilla. It did make it tough to decide, but thats whole point of vanilla. The original devs have stated over and over that they had a huge philosophy of having players make those hard decisions, and in recent years have really relaxed that mentality of development. In vanilla, less was more. In BFA...do whatever you want, as many as you want, choices dont matter and everything is the same...its the reason the game has been watered down to some degree over the years. Newer younger devs came along after the original team and took over and many of those original ideas and ideologies just dont work as well in recent times. 15 years later, we say oh only 3 pets, thats awful...but from a vanilla players perspective...25 pets in a stable? oh man thats awful...they wanted to make individual pets yours and have a bond with your pet, whats the sense of having say 4 spiders all different models, just for the looks, like cool but just takes away from that immersion. No ammo, no feeding of pet, and the loyalty system...all those are gone...and surely missed by some. Yes it was tedious and frustrating maybe at times, but I liked going through those things, it felt GOOD and esp knowing if you did it well you got rewarded for your time and effort....BFA? Oondasta and crazy tames, stable full of every pet imaginable...isn't anywhere near the same, but it is what it is in 2019.
So much for the vanilla experience.
Makes sense for the Carrion Bird and Spiders, but Lightning Breath is a spell. It ignores armor, fires from range, uses spell resist to calculate miss chance, and increases damage based on intellect.This is a flat Nerf to those particular Wind Serpents, and should be reverted.
Some pets being useless was just part of the Vanilla experience just like most specs being awful. The moment they start changing Vanilla features for QoL or balancing purposes it becomes Classic+ instead of the closest thing to the Vanilla experience they can replicate. Not sure why people think this is okay or why they're calling it a bug fix.
In my opinion, retail should have kept the pet training mechanic from Vanilla. Let me learn crap from anything I want, and kit my favorite pet out to the teeth. Need a pet to tank crap? I have those skills. Need a debuff machine? Got those too. They shot themselves in the foot removing that only to go back to homogeneous pets later and screw over exotic pets.