While not the same as the DPS role, it is important to know how you want to use your cooldowns and what kind of situations you can use them most efficiently. You aren’t necessarily going for the “get the most, efficient” uses out of your cooldowns like you might find for a DPS’s priority, but making sure you have the CDs when you need them.
- Revival - Starting with the longest cooldown at 3 minutes, how you utilize Revival can be important on a dungeon to dungeon basis. While running the Uplifted Spirits trait assists with managing this CD, it does not net you a get out of jail free card.
- Revival should generally be combo’d with an on use trinket, such as Ancient Knot of Wisdom, when using it to top the group, as it will significantly improve the cooldown’s output. Sometimes Revival can be used in more clutch situations outside of group throughput, like being able to use it to dispel multiple people in the group. It’s important to be aware of what mob types you are fighting or boss encounters you are approaching in order to make sure you have Revival up in order to utilize this mass dispel function to its full extent.
- Life Cocoon - While rather weak as a tank external, Life Cocoon still has its place as a tool to be used in the Mistweaver’s kit. This ability will place a large absorb on the target and incresae healing over time effects by 40% while the shield persists. You can often look to use Life Cocoon on DPS that pull threat or get targeted by a lethal single target damage mechanic, such as Jagged Nettles or Severing Axe. It’s important to communicate with your tank if they are going to want Life Cocoon for a certain pull or encounter, or have some previous experience knowing when they will want it so you can plan your use of this cooldown throughout a dungeon, although there may be some discretion to using it for panic moments.
- Thunder Focus Tea - Sporting a 30 second cooldown, you will find yourself using this ability quite often, but it is important to understand how you are utilizing it. When used in tandem with the Focused Thunder talent, this ability packs a lot of value in its short cooldown. With the volatility that exists in dungeon content, you will often find yourself using both charges of your Thunder Focus Tea in a medley of ways. If you need spot healing, Enveloping Mist is your go-to. If you want to set up burst group healing for Vivify, utilizing the extended duration on Renewing Mist from this ability will get you there. If you are looking for a break on mana, empowered Vivifies are the solution. And if there’s nothing to heal and you want to help DPS, the shortened cooldown on Rising Sun Kick does the trick.
- In higher keys, you will often find yourself utilizing the empowered Vivifies far more frequently to ease mana consumption. In this regard, you can also get very efficient uses of Lifecycles here, such that you use the first charge of Thunder Focus Tea on a free Vivify, and then the second charge can be used for a reduced cost, empowered Enveloping Mist, followed by a reduced cost Vivify. Try to avoid using the first charge of Thunder Focus Tea on Enveloping Mist if you are going to use the second charge on Vivify, as to not lose the value of Lifecycles.
The trash that you will end up doing for Rezan
can vary. During Fortified
weeks, groups will generally pull the first two packs on the left and utilize Bloodlust
here, then do Rezan
after. During Tyrannical
weeks, some groups opt to not pull the left side at all, rushing to Rezan
and then doing a mix of Toxic Saurid
packs and Feasting Skyscreamer
s immediately after.
- One of the most important mobs to pay attention to in this pack is the Dazar'ai Confessor. This mob has some extremely important casts to interrupt with Bwonsamdi's Mantle and Mending Word. Bwonsamdi's Mantle, if not interrupted, will put an AoE bubble around enemies, which causes all affected enemies to be immune to crowd control effects. This immunity can make dealing with the rest of the mobs much more difficult and can often result in a wipe. Mending Word will heal a mob for 30% of its max HP, which can be extremely inconvenient, as these packs are often a race against the limited CC and interrupts present in your party.
- Dazar'ai Juggernauts will charge to players at range with Merciless Assault, dealing heavy damage if not dodged. If you are baiting out these charges, make sure you are prepared to move away quickly with Roll or Tiger's Lust. The Dazar'ai Augurs should generally be focused down and have two deadly casts, Wildfire and Fiery Enchant, the latter of which will buff Dazar'ai Juggernauts. It is extremely important to stop Fiery Enchant with CC or kicks, as it is quite hard to dodge for melee and makes killing these track packs more difficult. The Wildfire cast will also begin to hurt if freely casted on the entire party, as you only have one dispel and a Revival to deal with uninterrupted Wildfire casts, so be sure to utilize spare kicks on this ability.
- For the Toxic Saurid packs, make sure to not be stacked on top of your party, as their Leaping Thrash ability will cleave all targets within 3 yds. Have burst healing ready with Essence Font and Renewing Mists, and make sure to watch out for the Toxic Saurids having a preference for a single party member. Utilize Leg Sweep to allow yourself to catch up on healing, and let your party know if you’re going to use Ring of Peace, as this will stop the mobs from finishing their leap, thus negating the damage. When pulling with Feasting Skyscreamers, be sure the party has kicks ready for the Terrifying Screech, otherwise you will probably get stomped down by the Saurids while feared. If there are no kicks available, you can try to line of sight the fear cast and Revival your party’s fear debuffs off (Note: You can jump off out of line and use Transcendence to get back up to line in this manner, depending on where you are fighting the Skyscreamers.)