, Priest Healer for <Future> on Twisting Nether-EU, Wowhead staff writer, author of the Discipline and Holy Priest guides, and was the Mythic Dungeon Invitational All-Stars commentator at BlizzCon 2018. I’ve been writing guides for over five years, and have a passion for sharing my knowledge, experience, and deep love of healing with the community. I push high level keystones on Priest
on EU and Mistweaver
on NA servers, and you can frequently find me streaming
If you are just starting out, the first steps you need to take are towards mastering the fundamentals of the spec until they become deeply ingrained muscle memory. Your first priority is always the well-being of the party. While veteran keystone groups will do a great deal to assist their healer, allowing them to deal more damage as a result, you may be dealt a different hand and must adjust accordingly. Sticking to your fundamentals first, maintaining Atonement
on the tank, breaking from damage to spot-heal with Shadow Mend
when needed, mass applying DoTs when possible, and being aggressive with resources, will then allow you to cut corners or play more aggressively to further accelerate the group's run.
Ramping up in Atonement
s is a fundamental skill that must be mastered in raiding, but in Mythic+ ramping is a bit different. When engaging in trash packs it is imperative to start "ramping up" in Purge the Wicked
DoTs to provide a consistent stream of healing into the tank or into many targets. As a result, you may be lacking in damage or healing at the start, but will ramp up (get it?) overtime. This however leaves a vulnerability at the start of pulls, relying on your tank to mitigate early damage as you seek to generate a stable balance between damage and healing. To counter this, aggressive cooldown usage is required. Power Word: Barrier
, and Pain Suppression
are all low cooldowns for a Mythic+ environment, giving you tremendous resources to slow the flow of damage into the tank or group and give you breathing room to catch up. When you first begin progressing to higher keystones, look at how often you are using these abilities and train yourself to be more aggressive with them. As the healer, you often have the best knowledge of how a pull will go and experience will guide you towards better seeing how a pull will go in the next 5-10 seconds, granting you insight on how to respond.More Damage vs Healing
Dealing high damage while still healing is one of Discipline's main benefits to the group, but this must be balanced properly in order to be successful. The tanking meta for BfA Mythic+ can heavily revolve around kiting maneuvers by tanks, but as healers we must do everything possible to allow our tank maximum damage uptime before they recognize the point where externals have been exhausted and they must begin to disengage from the enemy. Large trash pulls may encourage you to spam Holy Nova
for big aoe damage, but because Holy Nova
only heals through Atonement
on the first target it hits, the healing it provides is often negligible.
Multi-DoTing allows a balance between dealing damage and healing, but dungeon level or affix combination can quickly press you to switch to direct Shadow Mend
healing onto the tank before you hit a satisfactory level of Purge the Wicked
's up on targets. Accepting that there must be a balance and learning the highs and lows of trash pulls especially is essential to mastering the spec as you gain experience. This holds true whether you are PuGing or running with the same group every time, if the tank drops down, an addon like Death Note is incredible for analyzing what went wrong and can be an excellent way to check your own performance.
Death Note can show an entire death log of a player after they go down and save it for later. When players go down while you are in the middle of healing them solely through Atonement
, look through their log at the gaps between Atonement
, direct healing and damage taken. Often you'll find that weaving in Shadow Mend
s between Smite
casts can be excellent for sustaining a target while Atonement
does the majority of healing in the long term. As you guy higher, you may not have this luxury as spike damage accelerates and on a fight like Council of Capn's or Skycapn Kragg, it will be imperative to fully top off players in high keys before the next hit goes out to ensure their survival. The Pressure Points section below will help detail such critical moments in dungeons.