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Huh. A little puzzled by the halo nerfs; it didn't really feel like halo was an overpowered talent to begin with. Not particularly salty, priest healers should still get plenty of play in 8.1, but it just seems odd. I guess they really want divine star to get some use in raids?
Still no guardian druid change? We were worst with prot warrior and now guardian druid alone. We are worst tank. Damn you blizzard.
Guardians still waiting like it's 1999.
Blaster master nerf only traits to go as fire ? Well, time to reroll my DH as my main man gg. Good bye 7.5 years.
Maybe it is time to gear up my prot warrior
and where are buffs for outlaw?this spec already outperforming like in legion :/
Some of those trait nerfs are really... uff. But to be clear, this is the last chance Blizzard gets to make changes to azerite traits. Once you start adding in vendors to let people choose what azerite traits they want, nerfing those pieces becomes incredibly tilting to players who have bought those.Also. Thot harvester nerf was expected. Its still decent with Searing Dialogue and providing a little something if triple spec'd for ST, but its alright for AoE. Increasing Insanity gain on Whispers is a bit confusing. Crit RNG is going to determine how long your void forms are and if you can sneak in another void bolt..Warriors are looking stronger and stronger. With the right azerite traits (and 6 azerite traits), you can get extremely strong IPs. If you can manage triple bloodsport (IP trait) with never surrender, you'll see around 70k IPs if used at 50% HP, which is quite a bit. Warriors will have the option to go heavy into defensive traits and be defensive giants, but lose a lot of their damage. The problem though is that IPs don't really stack anymore, so if you panic use 2 in a row, you lose quite a bit of potential shielding.Some of the azerite trait nerfs look like PvP nerfs that bled over into PvE for some reason.
Still waiting for that shaman rework