IS this on all difficulties?
that's what i'm wondering also it's pretty vague about that
"Guilds who have many melee will benefit from this change on Mythic difficulty"\rdo you only look at the pictures?
I think it's a little unfair that ranged have to deal with almost 2-3x more mechanics than melee, and this has been ongoing for many expansions....I want to go brain-dead on a fight and spam my frostbolt 85 times in a row too...
I think it's a little unfair that ranged have to deal with almost 2-3x more mechanics than melee, and this has been ongoing for many expansions....I want to go brain-dead on a fight and spam my frostbolt 85 times in a row too...\r\rU have 2-3x more space to deal with the mechanics, stop whining for nothing
Nice hotfix notes.
"Guilds who have many melee will benefit from this change on Mythic difficulty"\rdo you only look at the pictures?\r\rNo, but the twitter post that notified me of this hotfix claims that it appears to be for all difficulties. Hence the confusion about the conflicting info.
Ez mode released
As if it wasn't easy enough ...
I think it's a little unfair that ranged have to deal with almost 2-3x more mechanics than melee, and this has been ongoing for many expansions....I want to go brain-dead on a fight and spam my frostbolt 85 times in a row too...\r\rU have 2-3x more space to deal with the mechanics, stop whining for nothing\r\rI'm ranged and I have no problem with this. I'm usually helping break people out of it, and it's a lot easier for the people in ranged than it is for melee to avoid.
"Guilds who have many melee will benefit from this change on Mythic difficulty"do you only look at the pictures?No, but the twitter post that notified me of this hotfix claims that it appears to be for all difficulties. Hence the confusion about the conflicting info.We've clarified that it appears to be on all difficulties in the post, not just Mythic. Thanks for the feedback.
this is how SHADOW PRIEST animations should be like... but no -_-
Log #1 and #3 is the same log just uploaded by a different person.
Does this mean i can bring only melle for Mythrax normal achievement and rush the boss cause no orbs spawn? (Tanks and holy paladins are considered melee aswell)
I think it's a little unfair that ranged have to deal with almost 2-3x more mechanics than melee, and this has been ongoing for many expansions....I want to go brain-dead on a fight and spam my frostbolt 85 times in a row too...\r\rU have 2-3x more space to deal with the mechanics, stop whining for nothing\r\rI don't think you understand the fact that orbs are the primary difficulty factor for this boss, this boss without orbs is an absolute joke and the fact that you can now just bring 10 melee (and respectively about 3 range) it just means that the ranged players are going to get absolutely cucked because they'll have a 2-4x higher chance of receiving the orb and in turn demolishing any chances that they had at parsing.
Does this mean i can bring only melle for Mythrax normal achievement and rush the boss cause no orbs spawn? (Tanks and holy paladins are considered melee aswell)\r\rI would expect that if there is not enough ranged for the number of orbs to be cast, they will just pick melee anyway, it would be stupid to allow such a simple exploit, but it's just an educated guess, feel free to try it :)
Healers = ranged | less ranged = heals get targeted more = people die more\rIf anything this could have made melee more useless on mythrax, because they can't be targeted by the orbs,\rJust food for thought.
Healers = ranged | less ranged = heals get targeted more = people die more\rIf anything this could have made melee more useless on mythrax, because they can't be targeted by the orbs,\rJust food for thought.\r\rHoly Paladin + MW Monk count as melee
Healers = ranged | less ranged = heals get targeted more = people die more\rIf anything this could have made melee more useless on mythrax, because they can't be targeted by the orbs,\rJust food for thought.\r\rI mean not really, literally all this change means is that you can stack more than 5 melee on this boss now. Ranged still have the same spread as before, and people still get instantly freed by grips\/push\/ring. Just means that melee have basically no mechanics to do in P1 other than dodge blast and dps the add.
Make orbs target only melee. That would be a nice change. :)
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