Cool. For a PVP-themed expansion they haven't really done much development for PVP, aside from extorting PVE players into toggling Warmode. We need the ability to make max 120 characters so we can test all these PVP talents, etc. We're 8 weeks from launch and still can't do this. Not good.
Love me some small, passive, stat increase procs. How exciting.
Will these work on islands against the faction NPCs?
People still calling it "pvp themed expansion"... /facepalm
This is so Blizzard ...On Legion: "Hey equip wont create so many differences anymore, bcs ilvl will be all that matters"... also we forget to tell you that you will not have ANY pvp talents at the start, so anyone who did at last one more BG will have advantage.... also we forget to mention that it will not be scaled on World PvP so get ready to met raiders with double, triple, or even quadruple stats than new players.On BfA: "Ok, we admit that honor talents was fail ... and we want you to be equal from the start, so we give you PvP talents based on level ... instead of honor!"... also we forget to tell you that we create PvP azertite traits, so you maybe wont farm honor ... but also anyone who did at last one BG more than you will keep his advantage. -_-
I personally think the scaling is going to ruin WPvP to a certain degree. I don't mind fair fights, but you have to remember, this is an MMORPG. There is supposed to be some form of progression, not just through rating or honor levels, but while leveling, as well as through gear at max level.As it is currently, a lvl 110 can evenly compete with a lvl 120. This is kind of appalling. I don't think that should happen at all. The scaling they have for that should've been kept to the 5 level rule, (amongst all levels, not just 110-120) where you will be scaled as long as you're 5 levels in range. Anything above 5 levels will be a 10% power difference per level above 5.A lvl 110 vs a 115 will be able to fight equally, but a lvl 110 vs a 120 would be at a 50% disadvantage. As you level to 111, you'd be at a 40%, then 30%, so forth. As far as gear scaling goes, I'm not sure how I feel about it. I disliked Legion instanced PvP because of stat templates. I'll admit, stat templates were fine for Legion in terms of controlling power since we didn't have any efficient means of gearing through PvP, but with the new Conquest system in BfA, they should look into the possibilities of being less controlling for gear power. I like the news that we'll be able to keep our stats, but I don't see with the new system how we'll be able to necessarily pick our statsI'm more of a WPvPer. Always have been. It's just something that I found so very fun to me. The addition of bounty systems is awesome, but the new scaling is worrying. They seem to be leaving PvP progression only to honor levels and rating.
Love the banner procs! Cool feature!