Although i'm loving Legion, I wish Broken Isles Pathfinder, Part One didn't require that I do Mythics/Raids. I honestly don't have the hand/eye coordination for some of the boss mechanics. I hate inflicting my poor performance on random people so normally I don't do them (until after a few additional expansions when I can solo them). I wish Blizz would reconsider that requirement. Until then, you'll see me on my ground mounts. <wave>
Do we know what rep u need for suramar chain?
Is this a Typo?
It is for Rank 2 and Rank 3. Each tooltip should have Rank information and different reagent costs!
i wonder if the effect from Cracked Falcosaur Beak stacks with itself on other players. If 2 players fight each other a both have it technically they should have 100% (or more with your own crit added 150%?) against each other.
Glad to see the leveling talents still being considered. Wondering if this is a pre-cursor to the mentioned lvling zone mechanic revamp or not, tho may still be early for that. Given the new Talon's vengeance faction should spice up world pvp a bit. Looking forward to the new Kirin Tor WQ, the enigma WQ being quite enjoyable so expectations there. Glad to see account wide unlocks for CoS and Arcway, as well as WQs, but how about Artifact Research, hoping to hear some more on this as far as alts.
What about the Blood of Sargeras vendor ?
Recipe: Drums of the Mountain: This is different from Drums of Fury how?
Actually I would hope that blizz would rather introduce tiered commendation tokens. Say for later on in patch 7.1 they could release one for all the reps (or separately like MoP) that gives a 33% buff to rep gains. Later on in patch 7.2, a 66% commendation is introduced. And finally with 7.3 a 100% token. This keeps with the time-gated motif that blizz wants to keep these days (just to keep subscribers) but without making things too tedious for the fan base without making them want to quit (the reward being too hard aka disenfranchising the player). I will most certainly admit that even logging onto an alt is difficult because you have this constant nagging feeling to do something on your main, otherwise you'll fall behind. Even if said something takes several hours for a 1-3% gain. Blizz has cleverly designed legion content to always have the user doing something. At most less than a hundred players in the world right now are at a point where they are faced with what left to do (a wow-fanatic I heard about on one of preach gaming videos is at this point). For the rest of us mortals, we are effectively stuck in a red queen situation, where we must do everything in our power to even stay current or relevant to others lest we fall behind. This naturally consumes our time and alts have to be sacrificed for such progress. Blizz needs to fix this otherwise come a few months from now, differences in progression for new characters and alts will become too great because of the time-gating put in place. Which will just make people not even attempt to try because they believe they will never catch up. You may ask how is this any different than progression raiding in TBC? Back then the only thing that really limited how far a person went in raiding was personal and guild/raid skill. If your group couldn't get over the flamewreath hurdle how much could you go?
that's a very clever idea
The mats are available in the broken isles?
I wish they would incorporate zone scaling to lower level zones, going into a zone and outleveling it by the time you're 2/3rds of the way through, and then having to search around for an appropriate zone is frustrating.