This post was from a user who has deleted their account.
Just a thought: Cataclysm changed Azeroth making it fresh to some old players for a short time. What if something (Titans return?) completely rebuilt Azeroth. Nothing is the same. Races, factions, land masses, skills, .... everything changes. Those who like to explore have to start over to learn the new world. Those who aspire to learn all the formulas have to start over. Hidden in the changes could be some secrets that link back to the distant past and to the current World of Warcraft. Some will say it would not be WoW. Maybe not. But it could be exciting.By the way, I like Cataclysm. Just a thought.
IMO WoW hasn't aged to be stale. It more seems like the creators have given up on originality. BGs are a great example, first a remake of AB and WG, then (unless this has changed) from what i know the next one's suppose to be a new EotS. A lot of people would say it's cheep to do this, but I say look at other MMOs, rift had creative and unique BGs, try using their ideas to do something new to WoW.Another thing blizz needs to do is listen to their fans, and in a big point I mean guild/player housing. They say no because they want this to be a "social" game, but half of what goes on in cities (gold sellers yelling adds, guilds trying to yelling recruitment, dancing naked people, and gold beggars) are things that take from the fun of the game. A guild hall would let people play and socialize with people they actually want to.And in terms of game play, stop trying to appeal to the "I'm gonna play day and night" players. Those people who down raid content the week it's released, then want the next raid right away. The majority of people aren't downing raids until new stronger gear then that raid comes out, so give them time to try. The player who's on 24/7 won't quit this game, but those of us with lives that don't down half the game's content within the expansion it's released in will if the little bit of content that's released is easy, half baked, or just uninvented. I don't know a ton about stats, or the math equations that go into balancing them, nor do I care to. But with Cata it felt as though unless you did understand and care about that then you couldn't do anything. I was booted out of heroic groups for doing under 10k dps, and booted from tanking just for being a dk, without even getting a chance to pull a mob, because experience has told so many players that you have to have specific classes, stats, dps, that it's become more work then anything. After questing, and maybe heroic dungeons the semi-casual player is out of options till they're in T13s doing T11 raids.I'm not saying the game needs to be dumbed down for the noobs, I'm saying it needs to be simplified for the majority of players who come home from work, sit to relax on the computer, spend time with their friends, and not be bombarded with the criticism of those who do nothing but play. blizz is getting $15/month from everyone, but it seems the hardcore raiders are the only opinions they care about, even though they're not the majority.Wrath raids were fun, they took time to get through and they were challenging. But you didn't need to CC every mob, you didn't need top dps and ilvl that requires gear from that raid to do trash runs. Maybe I'm wrong with all this, and maybe I'll be ripped a new one for posting this, but from my view and a lot of people I know, this is the reality of how the game is.
I'd like to point out that for as long as I remember, and I've played since mid TBC, nobody's every been satisfied with the new content. Back in TBC, everyone was always looking back with longing at vanilla WoW, when WotLK hit, all the players were lamenting about how amazing and great TBC was, now that Cata's hit? No surprise it's not good enough. I DO however believe that class uniqueness is important. I understand Blizzard changed abilities because some classes (like shamans and paladins) had a much easier time fitting in to groups due to abilities, but the uniqueness was nice. If every class had a cool, unique benefit they could give the groups they were in, that would be a great way to keep being unique but still even the benefits playing field. Also, I miss minor content patches that were more than bug fixes. Like the patch that updated mount levels the first time. I'm looking forward to mogging, but not to waiting until the patch 4.3 raid and the faire, and the 3 5 mans are out before I get a shot at it, and I know many others who are as well. Might be nice to see that come in a minor patch, rather than wait for all that other stuff to be done as well.
I think a few people touched on some things but didn't connect the two. One, that wow has gone away from being a truly immersive type of game due to wanting to cater to players who may only have a couple of 3 hr sessions to put in each week and still want to be able to see end game content. Then two, you have the community as a whole, many if not most of which are just in a hurry to get phat lootz and rush through content. I think it is safe to say that most wow players at this point don't really want a truly time consuming/immersive game. They want quick, easy to get loot and a way to socialize with their online friends. I'm not saying this is right or wrong. Just that I think that's the current state of the game. It would be nice if a developer went out of their way to make a game they would want to play(which is what I think gw1 did to some degree) and wasn't worrying so much about how many subs they would get or following any wow type model for success. Just create a world that is interesting and lets players roam through it, doing w/e they feel like. I would like a game where every quest isn't already in some huge online database and not every location is already mapped etc. wow isn't even pretending to be that sort of game anymore and I will prob be leaving wow for good once Diablo 3 is out.
sweet jesus maybe they do read this stuff. its ,nerf time about time there going to be a huge in flux of people comming back that may have a chance of beating normal now woot . think you blizzard
answer is simple and clear, wow morphed into different something than a game.and who expect something better from wow.. i simply laughing to them, please realize that this game is made its own success at its own field.. no game could go this far and wow is still evolving.just play the game and relax or get sweat at arenas .. game word not describe it right thou
ok i will amend for the bigger picture cata has the best story of any xpac so far its a questers dream to have such good content in questing class wise they need a hero class healer because no one wants to heal in the anti healer invirement. so yeah fix that, As a whole its just to small and when you can get through ALL of the content in less than a week all thats left is raiding or pvping so yeah there was nothing to do in the game after about a week that includeds paying 70,000 gold for the potion mount with a 10k tip, i only play 1 class dps and as far as im concerned pink hearts can fly out of my hands as long as i still do dmg so yeah cata was a blast just way to small. wrath had 10 levels took about 7 days to do all the quest but another 4 months to get exculted with everone in cata you were full exculted by the end of the first month and could even have cooking maxxed out and nothing cool to use all those extra awards for should have been cooking smock "ie chest piece" that did something cool like double the amount of food that you made or some stacking buff that would go with the hat. as a collector of everthing useless in the game there seamed to be less to start with than in the other xpacs. all in all a good xpac just not enough content