Umm fella's check the conversion rates... you screwed them up its a 1:1 ratio as far as I see
I agree, it is awesome, but, imagine someone going "Hmmm, i wanna tank with Shadowmourne, so i need some more stamina *reforges* Great! Hmmm, maybe my helm needs more parry rating.... *reforges* etc etc etc. Ok im done. *checks bag for gold* WTF 13 gold left O.o" I mean reforging Shadowmourne only would cost around 150g
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I hope that wowhead create a calculater to work out whats the best combination of reforging, enchants, and gems to get where you need to.Like "X must be at least 450", "Y should be as high as possible (given the first requirement)" and so on.
I really don't get why people are whining that "healars will roll on hit gear omg". Is there any upcoming feature that will prevent raid leaders from deciding loot rules? There will still be items that are considered a warrior item and not a rogue item.
Are you seriously saying that, at level 75 or higher, 50g iss way too much?Go grind for about 15min and you can make more than that easily, unless you don't know how to grind and got rushed.Or you don't have an 80 to begin with.
There is a 5% discount if you can correctly pronounce "Thaumaturgy". There is also rumored to be a thaumaturge who lives in a small hut outside of Stormwind who can help you if you are "mostly dead".
The main reason you can only convert sub-stats and not main-stats is to avoid the problems that people seem worried about. A rogue is not going to roll on resto druid gear since you cannot convert all that spirit into agi. Being able to convert sub-stats should never be a deciding factor on the whole need/greed roll thing unless agreed on beforehand by the group (or decided by a guild leader during a run). While being able to convert sub-stats can let you specialize a piece of gear to be more to your liking it should ideally almost never cause problems with rolling against other classes because of the rather black and white rules that main-stats are being redesigned for.
By the looks of it, it can decrease a stat by about 40% for a replacement stat.But it'll be nerfed before it's released anyway, so…… probably gonna be bout 20%