Isn't this basically what happened in Tomb of Sargeras? Blizz made the fight unwinnable despite perfect raid coordination? Overtuning. It would definitely kill my enthusiasm to keep pulling knowing that no matter what the raidgroup did there was no way to overcome. No wonder Mythic raiders are often get branded as "beta-testing boss fights".
They should leave it as it is! They will get gear and kill it after several weeks. Why they need to nerf some bosses to be killable. That is why all end bosses will stay alive between 7-14 days. When we see boss alive more than 30+ days ?Yogg +0 keeprs was alive for 85 days, Lich King with attempts was alive 46 days. I want such life span of the hardest bosses.
Btw, is there any actual reason to lower difficulty that guilds will get 8/8M in max 2 weeks? I mean, what's the problem to have a real hard fight, which will require top performance and very high ilvl (which will be extremely hard to have within first weeks), specific amount of traits unlocked and so on.. Fixing real bugs is ok (we all know blizz don't test mythic), but I don't see a reason to lower difficulty itself. Even mythic Fendir was killable, but just not at first week and that's it, there was no reason to nerf it just to make it killable in first days.
The increase from 2 to 3 mins is sad, sure it is extremely difficult, but it looks doable and thats what I thought we wanna watch, the earlier nerfs are justified in my opinion.
I just wanted to thank Squishei for this article, it was very illuminating.
This is why Blizzard fail on so many levels. They bring out content... Top raiding guilds whine's they cannot kill a final mythic boss... Blizzard nerf the fight..... Top raid guilds kill boss. It's an endless cycle. I don't know why they cannot learn from this. Once those top raiding guilds get gear, they will kill it just fine. Tight DPS checks is not an "Impossible fight"... I bet you $10000 that in a week or so, those guilds will kill it just fine. Endless endless cycle.
Nobody remember M'uru?
Glad they nerfed Azshara. Ofc that's not enough for it to be killable by average mythic guild so it will need another set of nerfs later...Now they need to also nerfs all prior bosses starting with Ashvane by around 10% HP so they are actually killable by average mythic guilds without struggling with DPS checks and berserk timers... Those DPS checks make no sense at all... Boss should be killable as long you do mechanics...Overall tuning is very bad in Eternal Palace except for first 3 bosses... You kill first 3 bosses relatively easily and hit first wall as Ashvane, then after there's 4 more walls on the way...It's so sad that Blizzard tune bosses around world first race and guilds like Method and Limit, instead of aiming tuning for rest of mythic guilds that have much lower skill and raid time...