I wish Princess Huhuran gets her time in the meta.I mean really, her name is a blast to pronounce. Hu-Hu-ran? Huhu-ran? Hu-Huran? Who cares, it´s all good!
Shaman shall craft the 4/7/7 "legendary".
" If you play Paladin at all, N'Zoth Paladin will not be going anywhere anytime soon." That about sums it up.
I have had surprising success with Hallazeal; it has actually won me the game a few times alongside being a supplemental cards. Although they work well on their own, I have had Elemental Destruction and Hallazeal, the Ascended work together to bring my life total from 4 to 30, while clearing everything but Hallazeal.
I managed to get a golden Ragnaros, Lightlord in a pack I opened a few days after launch. It's a strong card, and I love the animation, but unfortunately it's more or less useless to me since I much prefer my Pala to be a Murloc user and with the small damage to them going around and the focus on having more speed going, I can't find him having a spot there.Aas for the rest of the list, the Princess card is a surprise, since I thought that there would be some able to utilize her well, but I'm sure they're right when they say she'll have her spot in the sunlight.
While Control Hunter in the past was Lock and Load centric, I don't see why you can't have a minion-based control deck with N'Zoth, Princess Huhuran, and a range of good deathrattle cards like Sylvanas, Highmane and so on.
Let's also not forget that Wild exists too. Just because a legendary doesn't fit too well in Standard doesn't mean it couldn't fit in Wild. For example, there are much better deathrattles in Wild as well as which could make much more useful.