You ever wondered what happens if you skip the intro event to the second boss in Freehold? Well they receive a 100% damage and health boost, as well as all 3 Captains being angry with you...
The difficulty of this is way greater than a +13 Freehold, since you have to fight all 3 Captains at once!
This is enough to deter most people from attempting them, but not our steadfast Alliance Champions. We are going to bring 3 DPS characters from each class (solid players with atleast 125+ ilvl) to try and defeat the 3 Captains. Without tanks or healers!
The way score works, is that you gain 1 point for every % of health each boss loses, and an additional 25 points for each Captain you defeat!
The rules are simple: No heroism or battle res effect, No consumable and stay within the markers. Do not aggro any adds outside of the encounter!... All teams were allowed to attempt the challenge for at least an hour, and I picked their best attempt.
I didn't expect any class to manage the challenge... but did they?
SPOILERS (and thought about each class)Death Knight. Makes sense that they handle it quite well, they are a class built upon self healing with Death Strike scaling on damage taken. Army of the Dead also grants them massive burst!
Warrior. They don't have enough survival, and they won't be able to heal while kiting. Still they made it quite far.
- The Warrior team also managed to find a cheesy strat, kiting the bosses around the bench which made them unable to melee, this lead to them successfully downing the Captains. However it felt a bit too exploity so I decided to keep it as a special showcase.
Paladin. This was a surprise... I thought that this was one of the Classes that could manage it! Retribution paladin has great healing, but they need to sacrifice a lot of offense, they also have really poor mobility so they cant really avoid damage from the bosses that well...
Shaman. I didn't think Earth Elemental would be able to taunt the bosses but it appears they could, made the challenge a bit too easy. Thought about banning the ability but then I might as well ban things from other classes. Might change the rules for next challenge
Hunter. Something seems really off with pet leech, off as in bugged. It constantly heals the pet for 5k (able to see it in Combat log) could be something with level squish, or maybe it is intended that pet has insane leech!
Druid. They truely pushed kiting to the limit, the bosses quite often stay still to cast a spell which gives the druid some breathing room, as well as having great offheals!
Rogue. They did really well for being rogues! After CDs it is tough for them but Cazzette did great kiting!
Demon Hunter. They were stronger before pre-patch, lets just say that. Losing dodge, healing etc hurt them a lot
Monk. They went for the AOE route since they are also quite easily killed after CDs... A solid attempt!
Mage. Did really well kiting, as well as huge burst... If an arcane survives until only 2 bosses remain I believe they could kite the last 2 bosses easily.
Warlock. Lack of mobility, but solid pet tanks, as well as nice burst. After CDs and lost pet threat they couldn't keep up
Priest. I was really surprised at Priest, shadow healing just seems a bit overtuned being able to top themselves in the span of 0.5 seconds, they also managed to just barely escape certain death. One of the cooler fights for sure!