Charlga's powers of crystal manipulation are unprecidented, giving her the ability to command powerful crystals, aiding her in combat. These crystals may not be attacked.This power allows her to command two crystals simultaneously.
I cringe whenever I see that Blizzard is revamping an old dungeon. After what they did to Scholomance and Scarlet Monastery, I would be happier if they just left the old content untouched.
Those dungeons indeed were in the most need for an overhaul, each was quite labyrinthian (though I'm seeing few structural changes so far, except the trench in the Kraul)
It's interesting how RFD also forces you to do the north part first, since going south will literally two-shot you. I'll be doing a more in-depth look at that one once they fix the gong boss bugs.
the rope in bfd... LOL!
Hoping they've fixed that gap in the water "box" when swimming into one of the chambers in Blackfathom Deeps (can't remember which one it is right now, but anyone else who's experienced it will know what I'm talking about).It's little things like that which have gone unchecked for years that made me think they've forgotten about some of the old dungeons...
Is vol'jin on the throne now on 6.0?
Thanks Blizzard,You have successfully wasted over 50 hours of programming to "revamp" dungeons absolutely no one cares about. How about you spend that 50 hours of programming on actually giving us an expac before the 1 year mark of SOO being current content. #disappointment #worstexpacduration #longerthanWOTLK #evenlongerthanCata
Interesting changes. I suppose these will have level 100 heroic versions. I don't mind the changes so much as long as it makes some kind of sense but I somewhat miss Scarlet Monastery as it was. I hope they don't shrink the dungeon significantly. side note: Who was even left from the twilight cultists?
I have to say I like these changes a lot, it may seem unnecessary, but it shows that everything that is going outside the dungeons also affects them and can build up to new stories, which I think is important for the game's lore developement.
I see people talking about how much of a waste of time they think this is, but I disagree. Blizzard hasn't always gotten revamps right, but RFK AND RFD were both in dire need of some TLC. RFK's length wasn't bad, but the lack of a map, the camera clipping and the overall labyrinth of it made it a little frustrating to play. These changes are going to receive a very warm welcome from me, even if everyone else hates them. :)
Any changes to Undercity? :)
Are the orc guards in Undercity also replaced ? I hope so, they've been there far to long : )
I am totes excited that Them long boring dungeons are getting a touch up getting up in levels suck ass atm
I can see your point but it from the looks os it , that did some little things to make the dungeon feel fresh .
Am I the only one excited about new look of murlocs in bfd? They look awesome! Would be cool if all murlocs got a little revamp. :-)
They revamp these old stupid dungeons but not Quel'thalas... =[[[[[[[[
I look forward to seeing the freed Orgrimmar. That place always makes me feel so uncomfortable in the last patch, even when playing an orc.
I think its good they change those to make a bit more sense now. It's nice they give old dungeons a little makeover if they keep the loot tables. I liked the new looks of scholomance and Scarlet Monestary but i was also real mad they removed alot of loot tables. But it seems the loot will stay the same on these so far.