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Live
PTR
10.2.7
PTR
10.2.6
Beta
Upcoming Dungeon and Raid Tuning - Mythic Council of Blood, Theater of Pain Necrolord Bonus
Live
Posted
2021/03/08 at 8:08 PM
by
Squishei
Blizzard has updated the 9.0.5 Patch Notes with some dungeon and raid changes which includes a nerf to Mythic Council of Blood, a buff to the Theater of Pain Necrolord bonus and cross-realm Mythic Castle Nathria!
Castle Nathria
With the closing of the Alliance Hall of Fame, cross-realm Mythic Castle Nathria will be available for all players starting on the next raid lockout for each region.
Council of Blood
Castellan’s Fury’s effect has been reduced by 15% on Heroic and Mythic difficulties.
Veteran Stoneguard have had their health reduced by 10% on Mythic difficulty.
Veteran Stoneguard have had their melee damage reduced by 10% on all difficulties.
Veteran Stoneguard’s Sintouched Blade now casts less frequently on all difficulties.
Reduced the damage of Dancing Fever by 10%.
Dancing Fools have had their health reduced by 10% on Mythic difficulty.
Reduced the damage of Soul Spikes by 5% on all difficulties.
Theater of Pain
Necrolord’s Chosen covenant perk now has a duration of 6 minutes (was 5 minutes).
An Affront to Challengers
Xira the Underhanded has been disabled on Mythic difficulty and removed from the Dungeon Journal.
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Comment by
NiccoloM
on 2021-03-09T12:50:53-06:00
"Xira the Underhanded has been disabled on Mythic difficulty and removed from the Dungeon Journal."
LOL, why? easy to trap or stun, as bm i used my trap at my back, almost got her every time and she is there for a minute
some classes didnt have answer to her if she was already on someone - for example frost mage, but then i could root her for long time..
Well, Frostmage could just poly her. But some specs can't really do much about her, which gives a very weird profile; for many compositions she's basically irrelevant, and for others she's a major hindrance. Overall, though, she was more annoying than anything.
Having done ToP dozens of times, I did notice a fourth mob running around. However, it has never caused any trouble, and I've never been stunned for 10 seconds. I don't even remember ever dying at all, let alone wiping.
I think the last boss is much more chaotic than the first.
Comment by
Shalk
on 2021-03-10T10:11:46-06:00
Substantial nerfs to WW AOE which many guilds are running 1/2 of but no nerfs to Mythic SLG, making an already awful fight that much harder.
Not looking forward to this coming reset, at all.
wrong post to comment under buddy
VERY surprised that there weren't any SLG nerfs, especially considering that WW Monks and MM Hunters - two extremely powerful, extremely important classes that have valuable niches on this fight - are getting very significant nerfs to their burst AoE in 9.0.5.
Hunters lost a bit on single target, not aoe
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