The fact they failed to foresee people would solo-tank this fight,when the offtank is nothing more than a glorified damage sponge and brewmaster monk main tanks exist to smooth damage on themself (and thus the Mind Tether target too), blows my mind.
That is really more of an issue with monks (And tankiness of other roles) rather than the mechanic. Plenty of bosses have used a second tank to soak damage. I'm not defending it as the most interesting mechanic in the world, but it's role was to give a second tank purpose in these encounters. To date, it's done that pretty well. .
I don't really understand why they felt it was a bad thing it could be solo tanked and thus felt it needed fixed, but ok.
Tbh this shouldn't have gone live in that state and should have been fixed faster. Who remembers Guarm and how it was hotfixed to remove 1-tank strat? Can't say I have anything against this change because I really wouldn't wish upon anyone this feeling that you're the off-tank so you never ever gonna see the boss (*cough* Star Augur *cough*). Most guilds have exactly 2 tanks and having 3 tank fights next to 1 tank fights in the same raid tier is a logistical nightmare. Especially in a patch where offspecs require extra work due to not only azerite traits, but also new to 8.2 essences.
It's definitely not just Mythic. Our Heroic group just had this happen as well.
The change isn't a nerf but I fail to understand why playing a certain Boss on mythic difficulty with a different setup than other bosses is an issue in the first place. Flexibility is key in progress and playing a boss with more or fewer healers is accepted. It's not that you need -- let's say 10 s-priests -- to beat the boss. Instead you'll only change 1 role with the other, just as healers and dps do all the time. Let's take a look at an imaginary world top 50 raiding guild called <Funguild>:<Funguild> has 2 tanks 5 healers and 17 dps players. Any other amount of raiders would work just as goodOn every boss they decide to have one of the following setups for fights on mythic difficulty (Tanks-Healers-DPS):
I think this has to do with you benching a tank. Tanks are already scarce in mythic + content because raids only use 2 tanks,and generally competitive tanks want to raid aswell on their mains. The more of those 1 fight the more tanks get more sad with the role ,i was aswell not looking forward to getting to za'qul cause i would be benched striclty for not being the monk tank . And when you already only fill 2 roles in the entire raid getting benched is the worse feeling ever because you already can't swap to anything else you could not have done anything to avoid the bench.I think it's a good thing to force 2 tanks in all the fights maybe make all fights 2-3 tank possible so more tanks have spots in raiding guilds so the number doesn't dwindle and actually increase.
what about 2-3 healing fights? is that normal then :(
The majority of players aren't able to play to a level where they can underheal encounters to the level of world first players, which is why you often don't see changes to that.That being said, tank balance has been... rough for the past two expansions. That's a long time for balance to be that off-kilter, especially when in both cases it's been a single tank on top. Hopefully something they can work on moving forward.
I don't see a problem with requiring at least 2 tanks for Mythic difficulty. It is Mythic after all.
i did this yesterday on heroic and we required two tanks as well!
Blizzard already talked about their stance on three tanking. I believe it was an early qna, referencing the dark shamans fight. They don't design fights with 3 tanks in mind, and as long as it doesn't make fights too easy(you still had to deal with their mechanics), they are okay with it
The only reason Ashvane is 3 tanked is because the debuff is poorly tuned. Having a raid member soak a starting bubble instead of a tank comes out to millions of damage over the fight. Its stupid. They should have made it increase damage taken more stacks taken. So say, 1 stack is 12k damage a tick. 2 stacks 28k, 3 stacks 48k, 4 stacks 72k. Thats 20% increased damage per stack and 10k damage per stack. Having to use a 3rd tank to soak as many as possible, die, then rez him to soak 1 more wave of bubbles is so unintuitive I really have no idea what they were thinking. I think they were intending on having the raid soak them, but the damage was just so high that you have no other choice.
Because you shouldn't have to change raid comp on a per boss basis.Having the OT switch to DPS wasn't a big deal before neck traits and azerite head/shoulders/chest, but switching to DPS now is harder for tanks and expensive.