nice. Good change
Now the rest as well please. I got so many items in m0, and I can't even share the loot with my guildie who barely got any.
I actually think trading needs to go. It's cheesy; intensifies armor stacking, split raiding and boosting. It's better than master looter but that's it. No one can convince me funneling loot to a inner circle clique via master loot or "need that" are essential to rpgs. Just increase drop chances to compensate.
can confirm its not the same for offhands in SL. couldnt trade offhand when i already had the same ilvl staff
cuz they couldnt figure out the tokens getting traded, bet lol
I’m a little slow but what does trading weapons mean? Does this mean trading personal loot weapon drops in raids and dungeons with other players who got a weapon you want?
Sing hallelujah. Now just remove the ILVL restrictions since some higher items are not in fact an upgrade and we're sweet.
Now give us the masterlooter back or at least guild masterlooter, so we can give the loot were it is most useful or to the person that actually shows up even after they got there gear
Personal loot at least makes the guild environment less hostile. Loot councils, DKB ,or whatever called, points were all too annoying for new members.
I just wish they'd change the way loot drops so that it biases to your current selected loot spec. I did several runs with a guildie as healer, him as tank. I got agi drops, but could not trade them as they were higher iLevel. If this continues in raids, with the lower number of items per boss, then this will be frustrating in the first weeks.
This is a fix to a problem blizzard created by a fix to another problem that wasn't a problem in the first place.