I like Evil Wifin a lot as the warlock take on the "what does this class do with murlocs?" question.Jandice actually seems perfectly printable if you compare her to Dr. Boom. You're trading the boom-bot deathrattle (average 5 damage) for the defense of having your 1/1's look like 7/7's, but if you actually use Jandice your opponent immediately knows which one is real. That said, I would find this card more interesting if it had an ability that made me want to not attack with it. With the a redesign as a 2 mana 2/2 with spellpower +2 that spawned 0/1 images she might be very interesting.
But she doesn't shuffle after attacking, which is what (I believe) Zok was referring to. Once you reveal which one does 7 damage, your opponent knows that the other two don't.
Someone's comment: Jandice = Eerie Statue *3
I don't care how balanced Jandice is. I'd play her just for the card art! ;)Having said that, I love this idea. It works just how the Mirror Image spell works in D&D: lots of images that look like you that you have to try to hit to see if they're the real one but still vulnerable to AOE.Really it's a bit like Stealth in that it makes it difficult to target before it attacks. It's not as difficult as real Stealth, though, as any kind of AOE or random knife-juggle or ping would take out the 1/1's and/or reveal which one is which. I think it's a really fun mechanic.The shades are way too powerful. They need to be underpowered for their initial stats if they are going to have any hope of being balanced.Build-a-Golem is similar to but only gives one effect where essentially gives you two. There are also three spare parts that would be pretty useless (, and ) but, at least with discover, there's a high chance you can avoid them.
The shade's can be viable IF they become legendary so they only can get 1 into your deck and them only 1 of they get the buff. ending in a 4/5 or 5/4. But i personally would make it cost 4 so they can't be played to soon and they have battlecry, so Brann can make what the next card of this you play get +2/+2. I think this is maybe a goob combo to play.
Limiting the Shades to Legendary isn't needed, an extra +1/+1 never broke the game, but they need lower stats. I'd say make them either 2/3 and 3/2 or 2/4 and 4/2.Think of it this way, Sunwell Cleric is 3 mana 3/2 with "give another minion +1/+1", at 2/3 and 3/2, they are basically the same, except you don't get to choose which minion gets the effect, with the tradeoff of a slightly better effect (+2/+2). Heartstone has repeatedly shown that RNG is cheaper than control.Jandice isn't that bad. Compare her to Dr.7, same stats, the only differences are Jandice doesn't get bonus damage, while she DOES get pseudo-stealth. 1 extra hit in exchange for 2 shots of RNG.
My thoughts on each of the cards.The shades are indeed overpowered on their current states. Lowering them to 2/4 and 4/2 gives the needed balance - they'd be slightly below average value by themselves, gaining the tempo as the game moves along. On a final note the nifal minion would be 5/6, not 4/6.Jandice Barov is a very powerful card in which the final outcome depends on the opponent's capability - the greater his skill and tools, the less impact the card will be. If offers a lesser field of RNG developments than Dr.Boom and it is better used as a defensive tempo move for mages. Adding Spell Damage +1 to her would be annother incentive to raise the need of removing her ASAP, contributing to her defensive value.Build-a-Golem is very interesting card which deserves more explaining.There are 7 Spare Parts, in which 3 of them does not help Build-a-Golem's situation: one returns it to your hand, therefore wasting your mana(or turn if you play it on curve), another freezes it on the following turn, making it unable to attack, and the last one shift its attack and health, which are the same. The Discover mechanics show three alternatives among the seven options. Therefore, there is a chance that all three worst cards will appear, giving players a (very) sour taste in their mouth. Even if said chance is slim (6 outcomes out in a total of 210 - 2,86%), we'll see such situation in Trolden very soon.My suggestion would be to make it a 3/1. This will give the card a fairer versatility considering the other 2-mana alternatives. Heck, i'd place it as a 2/3, adding the Epic rarity to counter-balance its presence.Evil Wifin is a card that relies on the warlock having a proper murloc board - which is hard considering their frail health in general. Warlocks won't have a chance to use this card on a proper board until turn 6 or 7 - making it either a win-more card or a tempo card. I consider it balanced as it is - making it 3 mana or less would be trully overpowered.Homer is a nice reference, and epic cards usually offer good tools - the class chance bonus will greatly help. Still i wish it had one more attack to increase Homer's relevance when playing in curve.