I honestly like having some trash mobs to get stuff like cloth from, and I'm sure skinning people enjoy skinning the beast trash.
In my opinion, the dungeon/raid dungeon trash shouldn't be so stupid!There is a group of 10 people, say, that come into your evil fortress, you have a room full of groups of powerful soldiers, which they would be instantly slaughtered against, though instead of having some sort of a 'ranged weapon/taunt' pull, there should be more of a danger factor, instead of just Kiting, I think NPCs should have a 'suspicious' status, similar to a rogue's Distraction, they 'think' they saw something, so they warily go to inspect it, since in a real situation, either you are fighting enemies that seriously need glasses, or it feels like its 'missing' something, the trash mobs are basically one of the reasons you raid, suppose you were doing an instance, you'd be more inclined to stay for another attempt on a boss if, say, a friend during the raid got an upgrade that dropped off the trash.TL:DR There should be an "alert" status on trash to make them feel more like a "worthy enemy" with "better AI", who would, honestly, want to just fight a simple group of meatshields? Its easy, but imo isn't as fun as it could be.
This post was from a user who has deleted their account.
Why can't we be as powerful as bosses? Weren't they once players like us? Standing from a lore PoV.