Anyone stopped playing Tavern Brawl after winning 1 game?Need to give us more incentives to play more Tavern Brawl.
In my opinion the last tavern brawl, was a lot entertaining then this week's
I prefer this week brawl, because we can build our decks. The matches are real quick and i can complete daily quest faster than in other modes.
I think it's hilarious to have a flamewaker out and go machine gun.I was also surprised to see my druid on article! It's a pretty funny one to play too, thank you. :)
They should give disable 10gold/3wins in tavern brawl probably on non-premade weeks, to give people less incentive to ruin the fun gamemode with tryhards who stride for a bigger arbitrary number for their own ego(which ruins the fun and therefore THE WHOLE POINT of tavern brawl) instead of grinding to an actual rank (which is still an arbitrary number, but much less so) on ladder and not being a nuisance to players who play this game for fun.Thought on the actual news tho and not whining about "Blizz fix":Glad to know that there is actually some diversion, I thought that you just play tempo mage and face tempo mage when you're done with the first pack or had some fun on the first day when ppl didn't tryhard.
I have had a blast with this, and my Questing Adventurer/ Dragonkin Sorcerer Paladin deck fairs well against tempo Mage. My biggest face smack to date is 28. Trying to break that record.Ranking is fun, but Tavern Brawl, especially this week, has been more enjoyable to this very casual gamer.
I don't feel we need extra incentive to play Tavern Brawl. The fun of how ridiculous the plays can get IS the incentive. It's just that this weeks Brawl was pretty underwhelming compared to last weeks.I only played a couple this week, but last week I must've played a good 30 something games because I enjoyed it.
I meant 1 win for 1 pack seems ridiculous.More incentives means more effort to earn that pack or what-ever the prize.Should be 3 wins or 5, you know what I mean.They might do that in the future though.