Awesome.
From "Arthas: Rise of the Lich King" (2009):"There would be no stopping them. In truth, she did not expect to stop them. From the expressionson the grim, bloodied faces around her, Sylvanas realized her rangers knew this as well as she. Sweatdewed her face. Her muscles screamed with exhaustion, and still Sylvanas Windrunner fought. Shefired, nocking and releasing and nocking again so swiftly that her hands were almost a blur. When theswarm of corpses and monsters came too close for arrows, she flung her bow away and seized her shortsword and dagger. She whirled and turned and stabbed, crying out incoherently as she battled."
Oh, I was just pointing out that some people get into a frenzy about how loot is appropriate/inappropriate based on the character's lore. Even the devs have used it as an excuse for what should or shouldn't drop off bosses. But that same logic also gets conveniently ignored when it suits them.Truthfully I don't care what drops off what, as long as there is equality. Minus asn/sub, none of the 1h or 2h agi users will get higher ilvl weapons off the last two bosses. Everyone else gets their special higher ilvl toys. I want weapon item level socialism. I don’t want the dps rich getting richer, while the dps poor stay the same or get poorer.
Could this Dagger also be viable for Outlaw Rogues, as an offhand? When levelling my Outlaw in SL, I often had Dagger offhands due to superior iLvl=DPS, and didn't notice any abilities not working, and no active ability seems to use the offhand, excluding Shiv, which is not a DPS ability (at least for Outlaw)
Outlaw will almost certainly use this for OH. Daggers are already a better OH for outlaw because you get more poison procs with faster weapons.
this kind of thing really makes me wish blizzard made survival not just two handed but two handed or dual-one handed
Saurfang got wrecked
holy @#$%. Sin rogues are gonna be busted. Where's Saurfang's axe drop from? My warrior needs some bonus damage.