The Shadowlands Pre-Patch changes to Anger Management
and its synergies (Booming Voice
) broke Protection Warrior’s positive Rage feedback loop, which had been the mechanic that kept the class competitive (and dominant) throughout BFA. This substantially reduced the class’ power at extremely high-level Mythic+ (e.g. 25+). You can no longer consistently have immensely powerful defensive cooldowns ready for each large pull in a Mythic+. Additionally, Thunder Clap
’s damage was significantly reduced, Revenge
free uses were reduced from every
Dodge/Parry to only 3 procs per minute, and the loss of Corruption really cut into the class’ ability to deal damage. Losing DPS hurts the class at the highest levels, and it also makes it less effective at quickly pushing +15’s.
“Why is Protection Warrior less popular?” “Because it was nerfed!
Vengeance was already a fairly popular spec in Season 4 of BFA due to the synergy of high Metamorphosis
uptime from Gluttony
and Vision of Perfection
along with Twilight Devastation corruption. At the very highest keys, we struggled a bit with lack of controlled AoE threat while being ridiculously tanky due to taking Gluttony
over Spirit Bomb
. In the Pre-Patch we no longer have to rely on corruption and are able to do good consistent damage and threat while retaining survivability due to a talent rework allowing us to take both Spirit Bomb
, which has uncapped AoE damage, and Demonic
at the same time. While we're somewhat less survivable in an absolute sense than in 8.3 due to less uptime on Demon Spikes
, dungeon scaling has been tuned down so we're able to live through pulls without requiring one or the other up at all times.
Protection Paladins gained in two primary areas that made them better in Mythic Plus, especially in higher keys. First, they gained defensive consistency from higher Shield of the Righteous
uptime which equates to having a lot of armor all of the time. High armor works really well against the damage profile of the BFA dungeons and makes the spec less vulnerable to damage spikes that might have killed it in the past. Second, they gained the Light's Decree
which is causing them to light up the damage meters and speeding up overall clear times of keys.