Five dungeons at the highest difficulty I can complete each week for a choice between two items? And more than two per day for three choices? That feels excessively punishing for players pushing the most difficult content.
Does that mean M+ items still have an itemlevel that increases with the level of the Dungeon?
Like we said, don't help people with lower keys. It could hurt your odds at an upgrade. Of course you'll still get 1 at your highest as a choice - but if you wanted 2 choices you need to do now 5 +15 dungeons. Doing more won't effect that slot, granted I assume normal mythic doesn't give you an upgrade if its your lowest in the 3rd slot - but beta will show this.how the raid and pvp tab works, I would assume its based off of level / rank. Mythic raid bosses x10 would fill out mythic for all slots? but LFR as one boss in the 3rd column means LFR quality reward? PVP would logically be your pvp rank, but how that works with amount of conquest earned I'm not sure.
It was pretty obvious that this was the way it would work, and all the complaints were totally justified. 15 runs is absurd to begin with, let alone 15 high level keys, which for people who pug is going to be like 15 hours or more, worse the lower your RIO is as you can spend literal hours looking for groups just to get a weekly done.The raid requirement should at least be lowered to 3/6/9 so it's doable even in a 9 boss raid, with one wing per slot, but otherwise it seems fairly acceptable. The dungeon requirements needs some heavy reduction, I would say even as low as 1/2/3. Unless you are chain running keys, which means you can't deplete the key more than every other run, the time requirement for getting groups alone is going to be bad even for 3 runs. So if they go ahead with the current numbers they might as well just add a "screw you if you pug weekly no leavers on multiple alts" popup.
The easiest way to understand is the following:
Amazing. All we asked for was some additional reward options from m+ chest to stop the RNG of getting the same piece over and over again, and somehow, amazingly, Blizzard have OVER-complicated that system and put players off.
1/5/15 is a lot.So the entire point of this change was to combat the current issue of RNG item from weekly chest usually serving the majority of player population with one piece of garbage once a week. So, "SL will give you multiple options in weekly chest".But what I see right now basically translates to:"In SL you CAN have more options but only if you no-life the game for a given week. Oh and also, unless you're doing basically all of your keys on an at-par level with your highest of the week, you'll really only have one option (along with a cheeky low ilvl potentially much better item juuuuust to screw with you a bit more)."Honestly, should just go with 1/3/5 because even 1/5/10 is a lot till people gear up and dungeons start being "on farm".
Idea, blizzard could instead of completing a m15, require a key level.Let's say 1st options 15level, 2nd option 75 level and 3rd option 225 level.That way even if you choose do lower m+ they still count towards reaching that final level but it would take a lot more time compared to just doing 15s. It would also incentivize people to help at lower keys since more key levels added to the total the better
Hmm what about the case of one 15 run and four 6 runs to help my guildies?That would give me options for my single highest run + my top five runs, right?Is this basically pushing people to run higher keys if they want to have better options?And so even if I help my friends, I still would have a option for my highest run, right? But with the second option being crappy than the first option?I have hard time understanding the mechanics of this new thing....
I think it should be an average of your top 15 keys instead of the lowest
Seems fair enough to me! I think seeing the system laid out like this makes me realise that realistically the first two boxes for each section are meant to be acheivable, while the final box in each is essentially there for players who focus that activity? For instance 15 M+ is a lot, and I dont know it should be that high per se, but there are people who love M+ so much thats all they do when they get home you know? They dont want to go into raid or pvp and so they get their own third box to make sure theyve got something to strive for! The vast majority of players I think are likely to hit two sections or maybe even three but the system lets people who only want to focus one of these push for a third box which seems fair enough!