I still wish they'd just remove it from the GCD instead, but that's an improvement.
Definitely a step in the right direction.
An ability that does nothing except buff your other abilities should never be on the GCD.Either remove their GCD, or make them actually do something. This is a step in the right direction
Ugh. Stop trying to solve a problem you created yourself by applying a bandaid on it. Remove our CDs from the goddamn GCD. Period.Pre-emptive reply to people who'd tell me "But now it actually does something !", yes, it does, but it breaks up our rotations. Doesn't matter if it does direct damage or something, the fact is that there will be specs for whom there are bad times and good times to cast those, which feels awful.
Just change it back to a toggle like it used to be. And take it off the GCD.
I can't speak for blade flurry, but as an Arms main any change to sweeping strikes sounds horrible. Right now, this is one of the most skill testing aspects of playing arms well. Good warriors will identify that there are going to be multiple targets before the charge, and they can use the downtime during the charge to activate sweeping strikes without losing a useful global. If they moved it off the GCD, then poor players can just immediately use it when there are obvious packs without a DPS loss, and if there were an effect then we would not be in range during the mid-charge activation. Perhaps some abilities should be off the GCD or have some included effect, but sweeping strikes is perfect as is.
As an Outlaw main I like this change, hope they continue in this direction going forward.
Maybe you should rephrase it to be "leveling perk" or "ability upgrade", the word "talent" might confuse people who haven't played WoD or just forgot about the leveling perk system they had which this seems to be mirroring and they'll assume it's an actual new talent choice instead of what it actually is.
Its a nice move forward tbh all offensive CD's that are on the GCD should have some sort of up front effect to not make it feel like a dead global.Like for example for BM hunters bestial wrath could also command your pet to hit harder and maybe even refresh the duration of frenzyand Aspect of the Wild could fire a shot that causes nature damage to the target.it would make them feel more impactful to press or they could just remove CD's off the gcd already instead of creating a whole new mess of potential balancing issues.I just fail to see the reason for CD's being on the GCD in the first place like whats the point but if blizz really want to keep it this way.At least making them do something upfront would make them feel a little bit better to use just not as good as them not being on the gcd in the first place.
I'm so glad. This is the kind of thing I wanted. I think empowering the CDs is better than removing them from the GCD.Maybe they could make Apotheosis reduce the CD of Holy Words. Or make Tree of Life spawn an Efflorecense.I still don't think Double Tap and/or Hunter's Mark should be on the GCD though.
That is pretty much the solution that Dratnos suggested a few weeks back. Huge improvement that needs to be applied on the vast majority if not all the GCD triggering buffs.
I'd prefer to remove it from GCD (or remove GCD all together cause it's worthless). or lower that CD cause 30 seconds will kill outlaw's rotation.
I don't see a problem with a buff being on the GCD. Even if it does nothing directly when activated, isn't the point of the CD because it affects the other stuff you do while it's active?That being said, I don't mind if they feel like they have to buff this stuff either.
GCD on affensive abilities is important anyone that pvp knows how bad it feels being burn to death in a 3 sec window stun. Even less if you have a firemage free casting pyroblast. Taking them all off solves nothing and for pve it doesnt impact in anything except when you have to press 3-4 buttoms to then start doing damage.
so if they have to add on use compensation to abilities, why not just remove them from the GCD?
On Blade Flurry: it doesn't initially seem like a terrible change, but it's still a band-aid for the deeper problem of cooldowns interrupting your rotation. This blade flurry won't get you closer to your next finisher, it still takes up 1.5s of any buffs you have active, many of which it won't benefit from damage wise, and you're gonna be casting it pretty often in aoe so the problem is many times worse than on longer cooldown spells.If Blade Flurry is gonna stay on the GCD, it's likely not gonna feel good until it hits as hard as an aoe finisher or generates combo points for each target hit.In General: the inclusion GCDs on many long cooldown buff spells hurts classes that rely on multiple overlapping damage windows more than classes that don't. For example, Shadow Priests have been almost unaffected by the GCD changes, for all the other problems they have, while classes like Arcane Mage and Unholy Death Knight have arguably suffered the most. This has had the effect of causing the classes that should be at their "moments of glory" to feel much worse than they should. The game feel effect of having to cast buffs while your other buffs are running out can't be overstated. Wasting a portion of your Rune of Power because your rotation makes you is inherently unsatisfying. Having to figure out or look up in what order you cast a series of buffs is not fun in the way working out your rotation is.Taking all buff cooldowns off the GCD may not be the answer, it's entirely possible that some need to be retooled with additional effects or damage and others consolidated such that they are more satisfying, but having everything on the GCD turns what should be some of the most fun moments of playing some classes the worst moments.
People are gonna complain all the time but for real tho, this is nice it's basically an ability mixed with a cooldown which totally justifies the GCD in that case. Obviously removing it from the GCD and bringing it back to it's ulterior form is the easiest solution but this is fine as well. As long as you're not "wasting" a GCD purely to set up damage it's fine.
They must really be sticking to their guns about enforcing the GCD. I get it, let one ability through, then the outrage for other spells/classes come flooding in. It is just silly to make pressing it do what it would do if it weren't being affected by the GCD.