Darkmoon cards with use?
A wild card, love it. Bring on the gold with these guys.
The melee dps one seems very lack luster compared to the other ones.
It seems to me like the effect for the Caster DPS trinket and the Melee DPS one should be swapped, makes much more sense for a Melee DPS to have something akin to Blood of the Enemy with a 10 yard range then a caster
10 seconds on a 3 minute cooldown :(?
Not gonna lie, they all look like hot garbage. 3 min cooldowns, yuck!
i like my trinkets passive.... darkmoon trinkets used to be great because of it...
bad and we will trade them for better item very soon.
With all those extra abilities added for every class, will there even be enough action bar space?While I prefer my trinkets with passive effects, some do like their trinkets with use mechanicsas it gives more control of what and when plus other cooldowns.But I gues, in the end it will still come down to item level.(And on a site note, if something is working or performing well, why even change a thing?)
Grubby hands rubbing together as I start counting the profits come launch... Decks are so incredibly profitable... These do look the weakest to date though.. Long CD, short lasting effect, and RNG on the effectiveness. Trifecta of dumpster fire.
Soooo this is pretty much Darkmoon Trinket nerfs
3 minute cooldown?yeeha, gonna use it well-
There's an additional line in the description of the recipe that indicates that you can randomly craft a blank card. This can be used to make a random card from a specific set of your choice, acting as a wildcard!Not a true wildcard as it makes a random card for a specific set - does not fill in any missing card as a true wildcard would.reduces RNG from 3 levels to 2 levels but is still RNG inside RNG
oh baby, partially reduce 5 autos every 3 minutes? sign me up for that trinket. am stronk tonk