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Patch 9.2 Datamined Hotfixes for March 3rd - Sepulcher Raid Changes, PvP Trinket
Live
Posted
2022/03/03 at 4:55 PM
by
Squishei
Some hotfixes have been pushed to Patch 9.2 which has some minor changes to bosses in Sepulcher of the First Ones, and a nerf to a PvP trinket.
Sepulcher of the First Ones Raid Tuning
Prototype Pantheon
The Protoype Pantheon now has a Berserk effect if they ever resurrect due to the Heroic/Mythic mechanic
Complete Reconstruction
, giving them 500% damage done, 100% haste and 100% movement speed. If a boss resurrects it's almost certainly a wipe now!
This change may have been made in response to a "bug" which allowed 3 of the bosses to die after one had already resurrected, allowing players to kill the final solo boss from 100% to 0% with almost no mechanics.
If a member of the Prototype Pantheon is defeated, they initiate a repair for 100% of their maximum health over 20 sec.
This cast is interrupted when all members of the Pantheon are defeated simultaneously.
Effect #3 NEW Effect #3 Apply Aura: Mod Damage Done %
Value: 500
NEW Effect #4 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 100
NEW Effect #5 Apply Aura: Increase Run Speed %
Value: 100
Xy'mox
Xy'mox's
Hyperlight Sparknova
had it's ranged slightly reduced to make it easier to spread.
Xy'mox creates a hyperlight spark that jumps between all players, inflicting 13490 Arcane damage instantly and 13490 Arcane damage every 2 sec for 26 sec to all players within 32.5 yds. This effect stacks.
Cosmic Gladiator's Resonator
The new PvP trinket
Cosmic Gladiator's Resonator
had its damage nerfed slightly.
Throw the cosmic resonator which explodes after 4 sec, dealing 101718321 Cosmic damage split between all nearby enemies.
Damage is increased for each enemy struck, up to 5 enemies.
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Comment by
Olympus3129
on 2022-03-04T13:18:58-06:00
Per usual the Rank 1 players and streamers got to use busted things to get mega high rating before a nerf....
It wasn't even full two days and they are already nerfing it. You had the same chance to use it as they did. Also you really think r1 players need this trinket to get high rating? People will complain over every little thing, even if it's a good change.
Yeah CHANCE the few people that did get it were one shooting people especially rogues you would literally die before you saw the rogue they didn't even need to stun you just stealth and bomb you with the trinket lol
Sorry but your problem with PvP is not the trinket if you die to rogue killing you without stun. First of all this trinket wasn't some raid drop or random chance. It's available by doing EASY quest, that doesn't even require you to PvP in the first place. So by the same chance I meant that you could just go and do the quest in 20 minutes and use it yourself. It wasn't reserved to some special ones or lucky ones. Literally EVERYONE can get it. Second of all it wasn't oneshotting unless you were wearing some quest greens. The rogue would have to do some dmg to you, most of the times to be fair it was doing around 20-25k dmg. I know because I have it already on three different characters. Of course it was OP but it wasn't oneshotting, you would either have to stack them with your team mates or burst in any other way to do the remaining damage. This get's us to issue number three - it takes 4 seconds for it to blow up. All you have to do is move out, so if you are dying to it without a stun or on a first stun, you are just bad at PvP.
Before you act like you know me I don't pvp this doesn't affect me but some of the best rated players from last season were being dropped instantly by rogues using this trinket and and attacking till the trinket blows up dropping some of the highest rated players in like 4 seconds because the trinket does so much dmg quit crying they nerfed your only way to be good nerfing this trinket in pvp is a good call just because you suck more *!@#k than a queer doesn't mean they should leave broken op @#$% in the game
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