No more outranging of thrash when fighting Shards I guess.
Lol anyone who thinks those bolts did nothing never did this with a warrior tank
Wicked Bolt didn't do much? I don't know man, as a tank I can tell when people do interrupt it and when they don't ^^
Less thrash damage to non-hunters? Yeah we take those wins.
Nerfs to Sanguine Depths are good, but buffs to Halls of Atonement are very unnecessary. I've expected massive nerfs to Vicious Gargon's and other trash here but they decided to buff random mobs instead...
Now those hunters cant escape the thrash :)
I don't disagree with those nerfs and buffs, but would have loved to see nerfs to the gargons. Only reason why, and especially on fortified, this dungeon is one of my least favorites as tank.
Good change to Thrash, the spam bolt ability though makes tank healing a bit rougher. Sanguine cleave change is great.
Don't think that Severing Slice was any issue. It just meant players should pay attention to their surroundings.Frankly, Echoing Thrust is an ability that needs looking at. It's absolutely nonsense to deal with for melee.
aw no more cleaves in Halls but I love watchin my groups monk get yeeted when he isn't paying attention :(
happy with these changes
I expect the routes are gonna change some now... those bolts are truly spam cast while the mobs are high hp. Tank is gonna be eating some for sure.