is venthyr gonna be the new main covenant for ww monks?
Ok but when are you nerfing venthyr moonkin ?
Oh sweet, blade flurry still hasn't been touched
Cowards still havent buffed enh
As 1 of 5 Venth monks in existence, I'm happy they are buffing my zombie pandas. I might actually play it again for 9.15 now there is lots of catch up
Hi from SWOR
@CruxierI always felt like rogues were one of the mechanically harder specs in the game being able to dodge or counter specific mechanics in M+, just as you described. It should be only natural given how their kit works that they get rewarded by e.g. not dying to certain mechanics if they utilize their kit to the fullest and are able to react and act quick for incoming danger, which in my opinion doesn't particularly make rogue broken. Being able to "outplay" high level pve content definitely requires a certain degree of game knowledge and skill, which I don't think most of the players here can pull off. That's why I really don't think Blizzard should balance the classes based on how the top X% are performing with them, in fact, they are NOT practicing this actually and you too shouldn't really worry about that too much aswell. (Just think about how much impact it has in your life that among richest ppl in the world who stands at the which place in top 10.) Unless you are of course one of them. Maybe you are, maybe you are not. I'm saying this by being in the top 50 rogues in eu every bfa m+ season. However, how Blizz decides to trade these utilities for damage is an entirely different thing, and ofc the reason why you don't really see e.g. arms warriors in rio top 10's usually. It's not because one is better than the other in damage or burst, it's because one is more suited for taking/evading one shot mechanics, which warriors cannot, and survivability is exceedingly more important in pushing the highest keys than doing a few percent more damage. And ofc let's not talk about how rogues have excellent st and survival utility and no raid utility, because it's impossible to balance 36 specs for every content. Ofc some will surpass others in a given high level content. Even then outlaw currently is in a more reasonable state than it was before for m+ atleast. I'd like to note that people usually overlook underperforming specs and focus on the best, bc they want to be the best, doing most damage, be rank one, catch them all, hokage, pirate king, whatever it is as long as it's fulfilling and gives them title/status/fame. But if you look at the other side of the coin outlaw is really good in m+ pretty much always, but it's almost always bad in pvp.I like to focus on the "fun aspect" of what I play and I pretty much only played outlaw since the start of legion. One thing I can say for certain is that outlaw's playstyle and damage profile has shifted upside down from what it originally used to be. In the beginning, the spec used to be the meme spec in the community for a good reason. In certain pulls it was doing tank damage, then suddenly an absurd amount of damage in another, which obviously wasn't healthy. It was as inconsistent as it gets. If you know what it was like then it's actually ridiculous how much it has much change it has been through.But why am I saying all this? Damage is damage right? Big deeps do boss die quick no?We must not forget that there are different specs with different damage profiles: Bursty specs like fire mages has their place in m+ because they are (or should I say were) one of the best at a certain damage profile which was most beneficial for clearing high or just about any keys with large pulls which used to be the meta in m+ during most seasons. I can't deny that their burst was definitely a deciding factor in them becoming a meta pick.There is also the consistent damage type in which some classes excel at. Let's say they might be equally good in overall damage but on demand damage is almost always better than consistent damage (strictly speaking for m+). Then why is outlaw a solid pick now?I don't like wasting words for stating the obvious but for a lot of people its imperative to understand that these types exist so that you could make your m+ group diverse and specialize for a given key or keys to make the most efficient team. If it wasn't like that, you could just bring 3 of the best overall burst damage specs for every key, but that's not the case. For m+ the strength of burst usually lies in cooldowns, you need to time them accordingly and not let 3 fmage burst the same pack with combustion, bc for the next one your group will struggle. That's where consistent damage specs are coming into the play.For example outlaw was the perfect support for fire and bm in 8.3 because the other specs were greatly outdamaging outlaw, but it made up for the missing damage with it's utility (with how bte used to stun mobs, and pretty much all what they have today minus shiv ofc.) and partially it was basically the other 2 high damage spec with lower amount of interrupt and hard cc and big burst that basically made outlaw meta for that season, not it's damage, which was okay nonetheless. And since then outlaw has always been meta because ppl discovered it's power in utility, not just damage necessarily.You have to understand that outlaw was very different even in bfa and a lot of borrowed power which made the damage of the spec that strong were gone shadowlands, and it's damage profile shifted entirely from benefiting more from large pulls (with wits azerite trait) down to consistent damage to 5 targets. It also lost it's "burst" and inconsistent damage spikes with the changes (mostly bc of rtb changes). Even though much has changed, blade flurry's mechanic of replicating single target damage to more targets hasn't changed. So with squishing all melee specs' aoe damage down to 5 targets should not be that much different from bfa to sl right? Nope.The reason why Blizz cannot just soft-uncap aoe profiles like bf is because all of it's damage is consistent cleave. Most of the softcap changed abilities were aoe abilites and had cooldown or some kind of condition to them, while bf is up all the time and doesn't have any condition besides a negligible cd and staying in the vicinity of 11yd from all targets which is way to easy to meet to justify it's buff to be soft capped. And on top of that outlaw has one of the best utility for m+. Ignoring that and soft-uncapping it would make outlaw the same overtuned m+ spec it was in bfa, they would have everything in their kit for m+, and probably the best damage.If fire wants to aoe they cast flamestrike, if cleave, cast pyroblast, but outlaw can't really do anything like that. They only have blade flurry. They can only, and strictly only cleave. Maybe that's the vision Blizzard has for outlaw, and some players are having a hard time understanding it. I personally don't think that it should be left as it is, because outlaw is going to get left behind as the expansion goes on, more borrowed power being introduced which will inevitably make the m+ meta shift into more aoe type of mob control thing like in legion. Leaving it as it is, is just avoiding the issue. Because other specs can opt to aoe or cleave to adjust their damage profile while outlaw just can't.They need to find a different solution for cleave abilities like bf to benefit from X+ targets but not as much as aoe abilities. I have a few in mind:1. Make bf do soft-uncapped damage for pistol shots and bte's.2. Introduce a fan of knives like ability to outlaw for aoe and hard cap blade flurry at lower targets.Actually anything goes as long as it's reasonably tuned and the damage profile fits into the content and class theme.
@CruxierYou really don’t have to tell me what is an Outlaw capable of.I know what I am able to do with an Outlaw Rogue. You don’t have to tell me. Fyi, I’m an Outlaw main, and 90% top the dps charts in M+.I can literally do anything you wrote in your comment. It is not about that. Just wait until a Fury warrior tops us to hell as 9.1.5 drops, until you see a good monk obliterating your damage by 5 times what you can do each pull. It was Balanced back in Legion, an Azerite Trait made it broken, the whole Blade Flurry. Everyone is on a different view, and I’ll stick to mine if you don’t mind.