Best Holy Paladin Double Legendaries for Sepulcher of the First Ones
This legendary/covenant combination will feel a familiar combination. It's ultimately what Paladin used in a lot of progression raiding for Sanctum of Domination. With Paladin's being nerfed, and nearly universally other healer's being buffed, Paladin needs to find it's niche. This combination is what allows you to do it. The damage from Ashen Hallow
(albeit nerfed), power of it as a raid cooldown and exceptional tank healing due to Maraad's Dying Breath
allow you to contribute meaningfully in any raid. Given the substantial nerf's to Paladin, the likelihood of running two is less probable, which is where this setup ultimately shines. You have flexibility with powerful raid cooldowns, damage and powerful tank healing.
This legendary is potentially powerful. Due primarily to the Paladin set bonus Dawn Will Come
. This combination will allow you to have near, or even 100% Avenging Wrath
uptime. In fight's with consistent damage, this setup may outpace the aforementioned setup for HPS. But the reality is, paladin's aren't brought for HPS. Mistweavers, and Resto druid's fill that niche. So ultimately by playing this setup you are sacrificing damage, and utility for throughput. That may not always be the case. Shock Barrier
and Shadowbreaker, Dawn of the Sun
are fairly interchangeable here. The key thing is both are throughput based legendaries.
Best Holy Paladin Double Legendaries for Mythic+
The Mythic+ possibilities are a bit more diverse. As it depends greatly on what level of keys you are doing, and Kyrian, Venthyr and Necrolord all have some success in Mythic+. But this combination is sure to be a staple. It allows you to continue to contribute damage, even while nerfed. As well has great synergy due to the higher uptime on Ashen Hallow
Best Protection Paladin Double Legendaries for Sepulcher of the First Ones
This is a very straightforward combination. You'll just take two net positive legendary items and combine for more damage. Protection Paladins outputs a lot of damage and supplementing that with longer Ashen Hallow
casts will add more damage. It won't necessarily change the playstyle outside of some strategic cancels of Ashen Hallow
to better line it up with Avenging Wrath
for burn phases.
The question with this combination is -- what is the final tuning of the raid. Will we have the Holy Power to dedicate to Seraphim
or we will need Divine Purpose
for more self-healing? Or will we need to resort to The Magistrate's Judgment
for any reason? Based on testing, the damage pattern is such that you can push more damage without getting punished. One key thing is that sims for 9.2 are still in development so Vanguard's Momentum
could surpass The Mad Paragon
if the conditions are right. And we haven't seen the last 3 bosses on any difficulty so that could also impact what legendary combinations are utilized.
This is a potential dark horse combination. Night Fae gains a lot from double legendary when they can combine their personal damage output legendary with the potential to buff another player. There are some variables at play that we just don't know about right now. It will depend on:
- Movement on the last 3 bosses
- Viability of specs like Fire Mage
So far in testing, the movement on the first eight bosses is limited enough that Ashen Hallow
should outperform Night Fae. However, if the last three bosses have any movement where you don't have optimal Ashen Hallow
casts then Night Fae could be better. You also get the added bonus of Soulshape
, which will offset a major Paladin weakness depending on the scenario. The downside of this combination is that it requires a DPS spec with a strong offensive burst cooldown because that's the best way to use Blessing of Summer
. It's never self-casted and if there isn't a DPS spec that has a strong offensive burst cooldown in the raid, Night Fae won't be something you opt into.
Best Protection Paladin Double Legendaries for Mythic+
In 9.1.5, you can only choose one of these two legendaries and they each offer distinct advantages. Divine Resonance
offers defensive steadiness while Bulwark of Righteous Fury
offers just more raw damage. In 9.2, we'll just wear them both! Both legendary items synergize really well very naturally as they provide a positive feedback loop on your rotation. In order to min/max your damage, you'll want to pool Holy Power and play around the buff stacks from the free Avenger's Shield
casts. This adds a new gameplay wrinkle where you want to plan out your resource economy a bit more.
One thing that remains to be seen is if we can actually flex into the extra damage or will we need more tankyness from another legendary to push higher keys. The real wildcard is the tier bonus and how that's tuned. If it's tuned high enough, then The Magistrate's Judgment
could be a contender for the second legendary since it will be hard to beat extra Holy Power value. And if we need just more tankyness, that could mean using The Ardent Protector's Sanctum
or Of Dusk and Dawn
as more defensive options.
Double Legendary Synergies
There's a couple of interactions I think are worth talking about generally before getting into specific combinations. Firstly, the new tier set - neither of the bonuses have much of a special interaction with any of our Legendaries, so it doesn't end up having any impact on the best combination to use.
Secondly, the interaction between Divine Resonance
and The Magistrate's Judgment
. A lot of people seem to expect The Magistrate's Judgment
to be especially good in combination with Divine Resonance
, since logically more Judgment
casts would make The Magistrate's Judgment
better. However, this expectation misses the point of why The Magistrate's Judgment
was useful to begin with.
Back in Castle Nathria in 9.0, it was a lot more difficult to get 3 Templar's Verdict
casts inside the Final Reckoning
or Execution Sentence
window for a couple of reasons. Firstly, there was no Divine Resonance
as an alternative option to guarantee an extra free Holy Power partway through your cooldown window, and secondly the maximum rank of Ringing Clarity
was a lot lower. Instead of an expected 3.4 Judgment
s per Divine Toll
, you'd get an average of 2.92 at maximum conduit rank. You were also a lot more likely to get 0 Ringing Clarity
procs than now, about 5% of the time instead of less than 1% currently. As a result, the extra Holy Power that The Magistrate's Judgment
effectively provided helped make that third Templar's Verdict
cast happen more consistently, and before the Final Reckoning
debuff ran out more consistently too.
With current gear and systems though, that extra Holy Power doesn't actually provide much benefit. It's uncertain whether Execution Sentence
will even be used due to Zeal
's synergy with Ret's tier set bonuses. But even if Execution Sentence
is used, Divine Resonance
and extra Ringing Clarity
ranks make the third Templar's Verdict
cast trivial to fit inside the window, and it's very unlikely for The Magistrate's Judgment
to let you fit a 4th cast just due to the number of maximum GCDs you can reasonably get inside Execution Sentence
. Even when it does, the additional cast won't be buffed by Judgment
or by Final Reckoning
due to being fit into the last GCD of Execution Sentence
, and Final Verdict
would have provided close to the same overall damage benefit by simply applying an extra 15% to three Judgment
-buffed Templar's Verdict
s at 100% consistency.
Outside of applications for the Execution Sentence
window, The Magistrate's Judgment
just doesn't provide a huge benefit either. Extra Templar's Verdict
casts are just less valuable than making Templar's Verdict
(or Divine Storm
) do more damage due to the GCD cost of needing to actually press the button more. While it is definitely possible that The Magistrate's Judgment
ends up actually being better than anticipated, the recommendations I'm making here are based on the expectation that it won't be significantly better than it used to be.
Best Retribution Paladin Double Legendaries for Sepulcher of the First Ones
Kyrian does very well in two situations - pure single target damage where it synergizes well with one minute cooldowns like Execution Sentence
and Final Reckoning
, and 4+ target AoE where Divine Toll
itself just does a lot more AoE damage than other covenant options.
Single target damage tends to be the most important thing in most raids, and Final Verdict
provides the largest single target increase for a non-covenant Legendary. It also comes with a nice benefit of letting you cast Templar's Verdict
from a further distance, which is a nice quality of life boost for a spec that can sometimes struggle with mobility. With the Templar's Vindication
and Virtuous Command
conduits scaling further, Templar's Verdict
will probably be damage neutral to use on two targets again, so it'll also be less of a downside to run Final Verdict
on fights that are mostly single target but have an occasional extra add like Dausegne
For a fight that is a mixture of single target and AoE, Vanguard's Momentum
will probably be a good choice. It's especially good if enemies are dying at different times throughout the fight since you can snipe Hammer of Wrath
on low health enemies. The Magistrate's Judgment
is another reasonable Legendary that fills a similar niche; it's decent enough at any target count while not being particularly strong at any specific number. A boss like Artificer Xy'mox
is where a combination like this will probably be good, where there are periods where you're just fighting the boss and periods where there are waves of add spawns.Tempest of the Lightbringer
is best when you're casting Divine Storm
pretty much the entire fight. An encounter like Prototype Pantheon where there are usually at least two targets to hit is the kind of situation where this Legendary will be useful, but it's definitely a more niche option for Raid than the other ones above. The fact that it doesn't provide any single target increase is a huge drawback in an environment where single target damage is usually very important.
Necrolord's niche is two target cleave. It's the sweet spot for the free Divine Storm
and the Templar's Verdict
that procs it to both be strong enough to be worth the covenant choice. It does almost as good single target damage as Kyrian, but does substantially less on 3+ targets.
The choice for second legendary follows pretty much the same thought process as Kyrian, with the assumption that the fight will mostly be single target or two targets. Final Verdict
will be better if the fight is mostly one target with an occasional second target, and Tempest of the Lightbringer
will be better if the fight is almost exclusively two targets.
Night Fae provides a fairly strong external damage buff. Although it hasn't been utilized much up to this point - probably because the damage is attributed to the Paladin on logs rather than the target - the buff itself can be powerful, providing a ~48% damage increase for 10s with an extra ~12% buff the 10s before and after. Unfortunately the best spec to buff with it, Venthyr Boomkin, also received a nerf this patch, so it's a bit less likely to be worthwhile using. However, if a strong enough burst spec does pop up again, this could be a covenant worth considering.
Your choice for second Legendary here also follows the same logic as Kyrian . Final Verdict
for single target, Vanguard's Momentum
for variable target counts, and Tempest of the Lightbringer
Best Retribution Paladin Double Legendaries for Mythic+
Kyrian is by far the best covenant for Mythic+. Its strengths of doing both good single target and the best AoE suit dungeons the best of any covenant.Tempest of the Lightbringer
will usually be the best other Legendary to use, since the increase it provides on AoE is substantial. It does still have the drawback of not providing any single target damage increase, so it could be reasonable to use a more well-rounded Legendary like Vanguard's Momentum
or The Magistrate's Judgment
on Tyrannical weeks instead.