Honestly, instead of reinventing the wheel every expansion they should just commit to a version and make it one that works across future expansions, just adding new missions with new items . Could have a tab system to show you missions for different expansions and stuff.
Good riddance.Maybe some players liked that but the truth is : this feature was unfun, time-consuming, and we give him multiples try to be fun but everytime that was a fail.Some guys liked it because he just give gold or currency, wow. So don't add this feature and send everything directly to the mailbox...The worst thing they devoted so much time to add this feature every expansion. Imagine we could have another feature instead of this during all this time.So I repeat, Good riddance.
Thank god they finally get rid of this sht
Good riddence, never come back.
I think the craft revamp will give us enough gold.Or monsters give more gold in Dragonflight maybe.
Please do not promote TLDR Missions like this. The author, Teelo, is responsible for many people losing their “Total RP 3” settings, due to a beef he had with the author of TRP, while Teelo was the maintainer of Altoholic.See this image for evidence: https://user-images.githubusercontent.com/37823216/103165741-36050380-47d0-11eb-9c38-a35032d4dc15.pngRead more in the description of Altoholic (by the original author): https://www.curseforge.com/wow/addons/altoholic
I'm quite happy to see the mission table at least get a rest for an expansion or two.I can't say as I have enjoyed any iteration of the mission table since the first ones in WoD.The only thing I will possibly miss are the Augment Runes but everyone will be in the same boat so I don't expect it will make that much difference.
I like having the mission tablesWhen I have a few minutes spare, I can log on, send my team off on their missions and then go do something else.Current content, you don't have to do them and you make plenty of gold withoutI like that I don't need to fully concentrate on doing some aspects of the game, mission tables is part of that.
Good news, this is a mmo, dev should focus their time for co-op things. Not adding too much solo content.
Bit disappointed that they couldn't find a way to iterate on this. It's not a deal-breaker, just liked the asynchronous gameplay of something slightly productive happening while I wiped in raids/M+ or ran circles around Oribos.