Running all over the map to search the quest item/NPC is already a bad design, plus some low drop rate items which made it even worse. Change the Rares is not the key to solve the current problems, the quest itself need to be re-designed.
WotLK & Cataclysm: Rares take very long time to camp with 100% drop rate. (complaint: time consuming)Legion: Rares spawns nearly instantly with 10% drop rate. (complaint: rares do not feel like rare)BfA: Rares spawn around 1+ hour with 10% drop rate. (devs: problem fixed baby!)
Good changes!
I'm not gonna lie. I liked the instantly spawning rares as much as the next lazy person, but it did take absolutely all the enjoyment out of killing rares. I still haven't bothered with probably 90% of instantly respawning rares. But Mechagon and Nazjatar rares? I have 1 rare left to find in Mecha (it's only available on a certain day) and probably half the Nazjatar rares still to go. I find out new tricks when it comes to finding and killing rares every day. The first bunch that I killed I just did as and when I spotted them. After I found myself repeating the same rares, I started looking up how to find and kill the others. I'm currently an expert on how to get certain rares to spawn, what they drop, and which rares are most important to go for if you have limited time.I'm so much more engaged. I'm especially in love with Mecha.People want content to be easy, but they also want it to be not boring. You can't really have both. And at least these rares aren't all on 8-hour timers. Some require certain dailies. Some require kiting certain mobs and killing them in the right place. You have to actually do some research and have some knowledge, and god I've missed that in WoW.And there is always realm-hopping. Currently, enough people are in the new zones creating new groups to make it easy. So if you're really a completionist, learn how to hop and do it now while you still can.
A round of applause for the guy above
A reduction of the spawn timers would be a very welcome addition, but fixing the issue where some rares weren't giving quest credit is a huge bonus, and reducing the amount required to complete the quest is beyond helpful. I like Nazjatar and all, but I don't want to spend hours questing in that zone. and the quests in Mechagon also aren't going to do themselves.
Oh God I have never heard such babies in my life (and I work with a college full of 16 - 19 year olds),• people complained because rares were always there so weren't actually rare, so they put timers on them (like they used to have).•people complained that it was to easy to find them, so they made it a little bit harder to find them so there is a least a bit of a challenge.Now I dont agree with everything blizzard do but at times I do feel sorry for them, they do what people have been complaining about and some ungrateful little twerps still complain.If you dont like what they do to THEIR game go play fortnight.
Unfortunately that's what happens when you try to have an MMO with multiple feasible modes of play: what works for one group may screw another group, so you'll always get complaints no matter what they do.One if the reasons I think they should consider some way to modify reward structures slightly based on what kind of player you are, let players customise what the game acts like for them. As long as player's relative power is kept as balanced as possible it really shouldn't matter what's dropping for who.
Blizz should just make the quest not to 'kill rare' but instead 'kill elite' mobs, then make 'rare' mobs rare with longer spawn time but 100% drop chance like they did back in Wrath. Not sure why we have to kill rare creature, they are rare already we don't want them extinct!
This morning it worked fine in Mechagon. "Rares" popped up within minutes all over the map. Later I spent almost two hours questing in Nazjatar and only came across one "rare" mob.
This is the kind of change that shows how little testing and actual experience or critical thinking went into designing these. Not posting an adequate amount of hp for these rares is an amateur mistake. This really shows how badly Blizz is at designing and now rushing stuff out (to compete with the FF release). I’m glad they’re fixing it but really, it should’ve never made it into the game like this. Why do I get the feeling there’s a ton of turnover at Blizz and each new wave of employees is designing this stuff for the first time?