It's not even a fair race when Liquid get their double leggos early.
My personal take on all the Max talk about how they were hindered by bugs and overtuned bosses - omegalul. First on Halondrus the boss was nerfed when Liquid already had good pulls into p3, making the boss easy for them while Echo was still a bit behind on progression due to the reset disadvantage. Then on Anduin the same thing happened, they boss was nerfed when Liquid was already comfy in p3 and didn't leave any chance for Echo to catch up, but somehow this is a disadvantage right? But the biggest omegalul moment is when they blame bugs on LoD when these "bugs" were simply a consistency error and they gave up on the boss, because they were hoping blizz to nerf it soon cuz it was "unkillable" in their opinion.
After thinking long enough about it.The 16 hours head start is definitly an advantage.The opposing argument that Limit has to beta test bosses doesn't work at all. Basically, if limit is ahead, and the bosses are indeed bugged, it will reduce the 16 hours advantage until it reaches 0(echo catch up totally ) but it will never go bellow 0 because as soon as echo is ahead , the beta tester role is handed to them and it's their turn to suffer that debuff. And then every tuesday the 16 hours advantage refresh again. Because of power spike acquisition ( weekly chest , double leggos and such )So in conclusion:- if there are no bugged bosses, limit has a 16 hours advantage- if bosses are bugged , limit has between hours advantage ( but never becomes a disadvantage )A good way to look at it is , if you copy the guild Limit and all it's members. You make the two copies race against each other , one in EU one in NA. Mathematically The NA Limit can never ever loose against EU Limit