"...now deal nerfed in PvP..."You may have left a word out of the title. That is, unless you meant to accidentally the whole thing.
Yeah, instead of "Many Sepulcher of the First Ones Raid Trinkets Now Deal Nerfed in PvP Content", it should be "Many Sepulcher of the First Ones Raid Trinkets Have Been Nerfed in PvP Content"
The tittle look odd... What about "Many Sepulcher of the First Ones Raid Trinkets Effects Have Been Nerfed in PvP Content"
I'm just bewildered that all these trinkets make it live without these adjustments. Every. Single. Tier.Like, how?...It's about as amazing as classes getting HEAVILY tuned to "fix" problems almost 2 weeks into a tier that were widely known about throughout most of the PTR when people have already committed a good deal of time-gated rep farming that they can't make up for in time to be on par with others players on another one of their characters. If it's a sub 10% nerf, that's reasonable tuning, if it's a +15% nerf or completely annihilating a particular playstyle that would have been viable previously, that's gutting.
How about they actually make them good in the first place before nerfing them in other content. Many classes won't even touch the new trinkets, which is sad
Trinket balance has been crap this expansion. It's sad because there are so many trinkets and quite a lot of them actually have interesting effects that could be fun and situationally powerful if balanced properly. For example, as a healer, I'd like stuff like like Overflowing Anima Cage, Lingering Sunmote, or Boon of the Archon to be viable. Passive stat-boosting trinkets should be viable too, but they shouldn't always be BiS.
Thank god. Some of these trinkets were critting for 70k. I have 75k hp with priest buff...
YES! thank you loving the changes for pvp so quick. The only one i ran into myself was the cache of treasures one and it was absolutely insane. So glad they nerfed it 70% in pvp and all those others too. OP pve trinkets have no place in rated pvp.
Can we buff them in PvE? Some of them are inconceivable dog !@#$ for raid.
What's the big deal? Why should raid trinkets be great to use in PVP content since they haven't been great to use in raid the entire expansion. PVPers should have to go farm M+ like everyone else.
I might be in the minority, but I've always thought PVE trinkets shouldn't work in pvp. There's almost always 1 or 2 broken af dmg trinkets. I haven't played much this xpac due to some irl stuff, so idk how bonkers the trinkets have been.