It just shows you how bad of a design shadowlands really is... A spec like Guardian literally does nothing unless it has a shadowlands legendary and covenant ability.
They needed to nerf those adds on the holy priest challenge because they can literally crit you for 2-2.5k damage when you only had 7k hp.They didn't nerf the mages that literally do double damage compared to the other healers. They hit the npcs for 50% of their hp at zero stacks compared to 20-25%.
It's like they never play-tested it themselves before implementing changes...
what if you've done them with normal SL gear and no cheese gear? Some of us like the challenge and not being able to go in to each challenge and killing it in a few tries.
Buffing a challenge (e.g. "fixing" the scaling on items mentioned in the last note above in this case) should NEVER be done after the content has gone live and people have started to earn the rewards, unless you are willing - as a development team - to strip those earned items from the players who did it pre-buff. That is *literally* what a beta and testing cycle is for. They need to accept that THEY made a mistake, learn from it, and move on. But given the WoW dev team's track record of learning from the past, that seems like a big ask. (More borrowed power systems in 9.2, anyone?)I am so sick and tired of the WoW dev and QA team repeatedly dropping the ball, then having to make hotfix after hotfix after the content is live just to get it into playable shape. In the case of the Timewalking Mage Tower, the version that was pushed live was never even seen on the PTR, as players reported massive buffs to the difficulty of nearly every spec's challenge from the PTR version the day it went live.It's embarrassing and not acceptable from even a small indie game company like Activision-Blizzard.