Hehe this hits hard :P i remember back in classic i was tanking dungeon for friends while we were lvling and somewhere around SM armory i learned that you can stack FIVE sunder armors on the mobs/bosses instead of just 1 :P also i started using thunderclap when i realised it was more of a threat skill than a dmg output skill x) oh man we have all being there at some point in this #$%^& of a game i guess !
It absolutely breaks my heart when I see obvious new players and people are cruel to them. It is soooo refreshing to hear people HELPING other players. I want to help them too. Artsycat let me help! I’m a Druid too so I can pass gear!
I've been playing a Paladin since 2006. I've never done a Mhthic. I don't even know how M+ or Keys or anything involver with that works. I barely run dungeons. I duo with my wife and she will only run a dungeon if it's part of a quest because she doesn't want the hate. She is a casual player. She doesn't want to play with anyone else but me. She's been playing since 2007.
"Exile’s Reach is pretty but doesn’t teach NEARLY as much as it needs to."Correct me if I'm wrong, but I think Exile's reach DOES go over the spellbook / interrupts etc.I think the issue is less Exiles reach and more how quickly you get into content like M+ with zero warning that yeah, you probably want to have some grasp of the fundamentals beforehand. Playing solo never really challenges you to know what you need to by then, nor does it reinforce the lessons from Exiles reach since the mobs are so pointlessly weak, but DOES award you enough gear that you'll end up getting in deeper than you probably should.Making the lessons Exiles reach teaches more ubiquitous might help too - having a few instances of quest mobs that channel an immunity shield or something that reinforces the need to interrupt with an NPC that will tell anyone really clueless what they need to do will help make it stand out a bit more than if they're mixed in with SL leveling quests or something - anyone familiar will just throw out an interrupt and be on their way without being slowed down, but anyone super new hopefully gets something out of it.
that this is newsworthy puts into perspective how toxic the community is.
I know many people that so that kind of ^&*! to troll others. Playing dumb and noob to make others make waste their time on them. Not saying that this could be a real new player... just saying, I saw a lot of these trolls over the last 15years.
totally awesome to many people in wow are quick to kick if someone isn't good in dungeons, mystics, etc...which isn't fun for anyone and makes people scared to even try them. I'm one of them...I solo everything because I'm so tired of people thinking they know everything and kick people for no reason when they are really trying sooo good for you for helping them....more people need to get their egos down a Lil more and let everyone get a chance at these things and not make them feel less than.
Old starting areas don't teach you jack !@#$ either.
that is so sad
@ArtsyCats /salute :)
It's REALLY hard for a completely new player with zero mmo experience to get into WoW. In my opinion, "exile's reach" should be 1-50 for new players.There are so many things that are obvious to us like setting hearthstones, repairing armor, mounting etc or in this case interrupting, which might not be so obvious for someone with no prior experience. Like, do they even teach you how to increase bag space in exile's reach? Make the leveling experience for a new player be about learning how the game works instead of sending them off into one of the previous expansions after 10 levels in exile's reach.
It's really less of an issue of WoW teaching new players too little or not effectively enough, but that the game's progression is so hyper accelerated players don't have the time, or any reason because the game lacks any real barriers to progression, to learn anything. Assuming you aren't no life-ing the game for those 10 days that's probably not more than 20-25 hours played. That's a really really small amount of time to spend in a game as vast a WoW. I remember back in the day I spent a whole weekend learning about Herbalism; how herb gathering worked, where to gather for levels, and what to do with the things I gathered starting all the way from Elwynn, square one. Today you walk up to a trainer. Take the profession and run at whatever node shows up on the mini map. Heck, you don't even need herbing nowadays, the game throws Herbs in your bags from various activities now. The good it may do for the game to get new players into the new content as quick as possible aside; player progression through the game is so rushed they don't have enough time to really learn anything. It's like trying to teach a 6 month course in 2 weeks and then blaming the educator when the class demonstrates poor performance and comprehension. That cramming was never going to be successful not matter how you structured it. Learning requires an appropriate amount of time.To get around this issue, they've simplified all the systems they can to such an insane degree that you need next to zero knowledge about WoW, MMOs, or games in general to interact with them. It's less beautiful simplicity and more "it's so simple a monkey could do it"!
Whenever my IRL friend starts playing wow i have to basically baby sit him with everything.its not very new player friendly at the moment and I don't think the community help sometimes. its good to see one case of someone doing good