Fool's Bane incredibly OP control warrior weapon lol.
O Kripp is going to lose it when he sees Moonglade Portal and how its a rare.
So to be clear, Fool's Bane still breaks after 4 swings without an Upgrade effect, right?
The text could be that your hero can attack more than once each turn. Can't attack heroes
Well, if you can drop down two Upgrades and two Bloodsail cultists, you're more than welcome to hit 8 times if you happen to have enough armour / health!Another question I have is if you hit with another weapon first (e.g. Fiery Win Axe), then equip Fool's Bane, are you then allowed to start swinging freely even though you attacked that turn? Seems to be the case.In particular though, I'm thinking targets like Doomsayer and most totems would be great targets. Totems especially, since the attack is just right for things like Flametongue and Mana Tide.
you lose a durability on each swing anyway, as all weapons do except gorehowl.If you can boost it's durability obviously you can swing more timesyep and hitting low power minions is perfect like shaman totems ;)
Damn... that Fool's Bane is kind of awesome... and its a common too, which means you will see it a lot in arena.