Nice! Keep those nerfs coming, Blizzard! They are so much needed.
"Fixed an issue that sometimes caused Titan Console extra action button to not appear during Phase 4 on all difficulties."Thanks to this we wiped on 0,6% with 684k Boss HP. (...)
Blizzard definitely doesn't want this after acknowledging the race:The venues hosting the Mythic events may be unable to extend the event production, or viewers may lose interest seeing endless wipes to the same boss.
It's funny how bosses used to take not days but weeks, sometimes even months, to kill and that was normal. While it's nice to be able to package it in a 1-2 week sprint, is it now too easy? It really is a good question how much of the publicizing of the race will affect Blizz's involvement and how quickly the nerfs will keep coming. Do they want it to be genuinely challenging and last a while, or do they want to help the RWF folks and let a winner be declared? What is best for business? BOTH businesses, cause those premier guilds are basically businesses now.As a viewer it's nice to see a challenge, but maybe there is a better balance that this can reach now thanks to all the streaming.
Now they change the missions for azerite essence rank 3? After I already completed them... Btw they did the same with the timewalking badge mission, buffed it after several days of it being available, people who completed it didn't get the "new & improved" version of the mission spawn and didn't get the difference in badges refunded. So basically another example where I paid resources for sub-par reward that was buffed later? I really wanna know how did they "buff the bonus reward" because I don't remember the mission having any bonus reward at all in the version I did.
I think it's important to point out that older raid mechanics were also very different compared to today's. Today's are intended to be completed by just about any group composition, with some specific fights lending themselves better mechanically to certain classes/specs. Whereas older raids were designed with very different class designs, you had to have specific classes, sometimes even specific builds, for the raid to succeed, make sure you had enough buffs/debuffs/dispels, specific elements with your attacks, etc. Mechanics now are much more agnostic, you don't see many bosses supporting elemental resistances/weaknesses. Gear wasn't about squeezing every drop of dps either, defense mattered quite a bit between how much HP/Mana/resistance a piece could give you or you'd get steamrolled. Older raids were more like puzzles, figuring out what was needed to counter mechanics and coordinating enough to get through the fight, but missing a particular class and a specific ability from them or not having enough resistance or similar meant you simply couldn't win the fight. New raids come much more down to skill, pushing your DPS and mitigating as much damage as possible through following mechanics. They're sort of apples to oranges comparisons really.