Instead of nerfing the mythic into ground they could just introduce harder difficulties, maybe M+ for raids if there are some hardcore guilds who think they can handle it. Makes more sense IMO.
I do feel like Sepulcher was massively overtuned. Especially since it was balanced around overgeared double legendaries and 4sets before people had those things.
This is the hardest raid ever.Mythic KJ can maybe as hard as Anduin, Mythic Avatar may as hard as crab.
Raiding is an obsolete game mode sadly. This dopamine fueled 30 minute game session world is slowly but steadily taking over. No kid wants to farm mats and gold to wipe for 6 hours on a raidboss anymore...
It's definitely not the hardest raid ever, but it is decidedly more difficult than raids in the past couple of expansions.
It's amazing how people are only interested to protecting their own bragging rights about clearing a badly designed raid than the overall health of the game, which is pretty abysmal considering how very few people still play. Not only is the raid unfairly challenging, it's just not fun to play, plain and simple. But some of you are so concerned that people will get CE without putting the effort like a RWF guild would? I agree, that would be unfair; therefore, Blizzard should get rid of Mythic Raiding and all content catering to professional competitive gaming. Problem solved.
Should just create tourny realms and difficulty for rushers imo, or insert something similar to the icc buff over time - no regular raiders wants to deal with this dark souls $%^& in a group setting.
Siege of Orgrimmar was much harder. I literally screamed when I killed Garrosh for my aotc