yea hexweave bag...
"Take Frenzied Regeneration off the GCD." LOUDER
Agree. If anything at the very least, buff mastery, and return the slow to Thrash. Guardian should be the iconic meatshield like the writer said. Having less health than a vengeance demon hunter whose item level is the same as mine is sad.
Blizzard needs to read this. The person who wrote this knows what it truly needs and blizzard doesnt! REVERT FRENZY
Agreed so hard on Frenzied Regen. Taking it off the GCD is an *absolute must*, and if I could, I'd swap it back to the Legion format, where it healed based on damage taken. It gave the Druid some nice decisions to make - do I take the hit and FR the health back, or do I mitigate with Ironfur and let the healer heal off the damage, saving the FR for something later? I'd also like to see Ursol's Vortex be standard or for Thrash to slow enemies again, which would help with keeping them on us in M+. Someone @ the devs with this article!
We need something to help with magic damage too. I curse Blizzard for removing Mark of Ursol instead of just fixing it.
Agree on pretty much everything in Wishlist. I will also add to having a magic damage reduction ability.Anyone remember Mark of Ursol? It was removed ONLY because we had plenty of other stuff in our toolkit from Artifact Weapon and Legendaries as listed above and felt really OP having that as well. Bears really need a magic damage taken reduction ability or give them 20% more HP than other tanks like good old bears used to be!
Why people keep bringing up legion legendaries? I get it, they were really good but they are gone now so we should look forward not backward
give rage of the sleeper as a talent...alot of the other classes and specs got their artifact skill as a talent with the rest of the changes...i miss dwarfing the other tank specs on hp as a guardian druid
I must have missed this change somewhere, but isn't the maximum DR from Armor capped at 75%? I remember this was the case back in BC/Wrath, and I don't recall them ever removing the cap. Is there still a cap to DR from Armor?
My ultimate wishlist for druids is to allow (maybe via talent) to retain the passive bonuses of your last shapeshift form for 5-7 seconds after changing - allows druids to have significant power, but behind a strong skill cap. We're still treated like 'warrior-lite', or meat-sponge - I'd rather have our tank identity be related to rapid shape-shifting - feel like being a strong self-healing tank? Pick resto affinity, and cast heals while still a tank (for a short window). Want to be DPS strong? pick feline/boomkin, and weave in damage. Even without the specific affinity, would provide much more engaging gameplay... M+ resto druids (at MDI level) are already showing the fun ways to push this model - as tanks we can't lose our passive mitigation to play that game. I'm not suggesting keeping all the benefits, but just the passive ones...oh, and FR off the GCD, FFS... ;)
Please, read this post Blizzard! FR must come off the GCD, return FR to how it was in Legion, and buff mastery or give us Mark of Ursol lite.Just removing FR from the GCD and buffing mastery alone would make guardian more competitive. Great changes and steps in the right direction though. Still need a wee bit more though.